GTAV-Classes/netsync/nodes/player/CPlayerSectorPosNode.hpp
2024-09-25 01:24:45 +00:00

22 lines
654 B
C++

#pragma once
#include <cstdint>
#include "rage/vector.hpp"
#include "netsync/CProjectBaseSyncDataNode.hpp"
#pragma pack(push,4)
class CPlayerSectorPosNode : CSyncDataNodeFrequent
{
public:
rage::fvector3 m_sector_pos; //0x00C0
bool m_is_standing_on_entity; //0x00CC
bool unk_00CD; //0x00CD
bool unk_00CE; //0x00CE
char pad_00CF[1]; //0x00CF
uint16_t m_entity_standing_on; //0x00D0
char pad_00D2[12]; //0x00D2
rage::fvector3 m_standing_on_entity_offset; //0x00E0
char pad_00EC[8]; //0x00EC
uint32_t m_stealth_noise; //0x00F4
}; //Size: 0x00F8
static_assert(sizeof(CPlayerSectorPosNode) == 0xF8);
#pragma pack(pop)