75 lines
2.5 KiB
C++
75 lines
2.5 KiB
C++
#pragma once
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#include "../vehicle/CVehicle.hpp"
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#include "../player/CPlayerInfo.hpp"
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#include "CPedModelInfo.hpp"
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#include "CPedWeaponManager.hpp"
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#include "CPedInventory.hpp"
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#include "../entities/fwEntity.hpp"
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#include "../rage/vector.hpp"
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#include "CPedIntelligence.hpp"
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#include "CPedBoneInfo.hpp"
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#include <cstdint>
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#include <cmath>
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#pragma pack(push, 1)
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class CPed : public rage::CPhysical
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{
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public:
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char gap2EC[20];
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rage::fvector3 m_velocity; //0x0300
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char pad_030C[260]; //0x030C
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class CPedBoneInfo m_bone_info[9]; //0x0410
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char pad_04A0[2160]; //0x04A0
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class CVehicle *m_vehicle; //0x0D10
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char pad_0D18[896]; //0x0D18
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uint32_t m_ped_type; //0x1098
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char pad_109C[4]; //0x109C
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class CPedIntelligence* m_ped_intelligence; //0x10A0
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class CPlayerInfo *m_player_info; //0x10A8
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class CPedInventory* m_inventory; //0x10B0
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class CPedWeaponManager *m_weapon_manager; //0x10B8
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char pad_10C0[892]; //0x10C0
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uint8_t m_seatbelt; //0x143C
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char pad_143D[13]; //0x143D
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uint8_t m_can_switch_weapon; //0x144A
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uint8_t m_ped_task_flag; //0x144B
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char pad_144C[4]; //0x144C
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uint8_t m_forced_aim; //0x1450 m_forced_aim ^= (m_forced_aim ^ -(char)toggle) & 0x20;
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char pad_1451[187]; //0x1451
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float m_armor; //0x150C
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float unk_health_threshold; //0x1510
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float m_fatigued_health_threshold; //0x1514
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float m_injured_health_threshold; //0x1518
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float m_dying_health_threshold; //0x151C
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float m_hurt_health_threshold; //0x1520
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char pad_1524[12]; //0x1524
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void* m_seat_info; //0x1530
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char pad_1538[220]; //0x1538
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uint16_t m_cash; //0x1614
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char pad_1616[842]; //0x1616
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uint8_t fired_sticky_bombs; //0x1960 reverse from 1.66 2824 function E8 ? ? ? 48 8B F8 EB 5F add(1).rip(), function string: WM_MAX_STICKY
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uint8_t fired_unk_0; //0x1961
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uint8_t fired_flares; //0x1962
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uint8_t fired_unk_1; //0x1963
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float get_speed() { return sqrt(m_velocity.x * m_velocity.x + m_velocity.y * m_velocity.y + m_velocity.z * m_velocity.z); }
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rage::fvector3 get_bone_coords(ePedBoneType type)
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{
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rage::fvector3 world_coords;
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model_to_world(m_bone_info[(uint32_t)type].model_coords, world_coords);
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return world_coords;
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}
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bool can_be_ragdolled() { return m_ped_type & 0x20; }
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uint32_t get_ped_type() { return m_ped_type << 11 >> 25; }
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bool has_seatbelt() { return m_seatbelt & 0x3; }
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void forced_aim(bool toggle) { m_forced_aim ^= (m_forced_aim ^ -(char)toggle) & 0x20; }
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}; //Size: 0x1964
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static_assert(sizeof(CPed) == 0x1964);
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#pragma pack(pop)
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