#pragma once #include #include "netsync/CProjectBaseSyncDataNode.hpp" #pragma pack(push, 4) class CPhysicalGameStateDataNode : CSyncDataNodeInfrequent { public: bool m_is_visible; // 0xC0 bool m_flag2; // 0xC1 bool m_flag3; // 0xC2 bool m_flag4; // 0xC3 char m_pad; // 0xC4 uint32_t m_alpha_type; // 0xC8 int16_t m_custom_fade_duration; // 0xCC bool m_unk5; // 0xCE }; // 0x00CC static_assert(sizeof(CPhysicalGameStateDataNode) == 0xD0); #pragma pack(pop)