#pragma once #include "scriptIdBase.hpp" #pragma pack(push, 1) namespace rage { class scriptId : public scriptIdBase { public: joaat_t m_hash; // 0x08 char m_name[0x20]; // 0x0C }; } class CGameScriptId : public rage::scriptId { public: char m_padding[0x04]; // 0x2C std::int32_t m_timestamp; // 0x30 std::int32_t m_position_hash; // 0x34 std::int32_t m_instance_id; // 0x38 std::int32_t m_unk; // 0x3C }; static_assert(sizeof(CGameScriptId) == 0x40); #pragma pack(pop)