GTAV-Classes/vehicle/CVehicle.hpp

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2024-09-24 21:24:45 -04:00
#pragma once
#include "../entities/CPhysical.hpp"
#include "CHandlingData.hpp"
#include <cstdint>
#include <cmath>
#pragma pack(push, 1)
class CVehicle : public rage::CPhysical
{
public:
char pad_02EC[12]; //0x02EC
bool m_boosting; //0x02F8
char pad_02F9[2]; //0x02F9
bool m_boost_allow_recharge; //0x02FB
char pad_02FC[4]; //0x02FC
float m_boost; //0x0300
float m_rocket_recharge_speed; //0x0304
char pad_0308[152]; //0x0308
float m_jump_boost_charge; //0x03A0
bool m_can_boost_jump; //0x03A4
char pad_03A5[1163]; //0x03A5
float m_body_health; //0x0830
float m_petrol_tank_health; //0x0834
char pad_0838[72]; //0x0838
int16_t m_next_gear; //0x0880
int16_t m_current_gear; //0x0882
char pad_0884[2]; //0x0884
int8_t m_top_gear; //0x0886
char pad_0887[137]; //0x0887
float m_engine_health; //0x0910
char pad_0914[24]; //0x0914
float m_kers_boost_max; //0x092C
float m_kers_boost; //0x0930
char pad_0934[44]; //0x0934
class CHandlingData* m_handling_data; //0x0960
char pad_0968[2]; //0x0968
uint8_t m_drivable_bitset; //0x096A
uint8_t m_tyre_burst_bitset; //0x096B
uint8_t m_deform_god; //0x096C
char pad_096D[179]; //0x096D
float m_dirt_level; //0x0A20
char pad_0A24[202]; //0x0A24
bool m_is_targetable; //0x0AEE
char pad_0AEF[297]; //0x0AEF
uint32_t m_gravity_state; //0x0C18
char pad_0C1C[112]; //0x0C1C
float m_gravity; //0x0C8C
uint8_t m_max_passengers; //0x0C90
char pad_0C91[1]; //0x0C91
uint8_t m_num_of_passengers; //0x0C92
char pad_0C93[5]; //0x0C93
class CPed* m_driver; //0x0C98
class CPed* m_passengers[15]; //0x0CA0
class CPed* m_last_driver; //0x0D18
char pad_0D20[1696]; //0x0D20
uint32_t m_door_lock_status; //0x13C0
char pad_13C4[2356]; //0x13C4
}; //Size: 0x1CF8
static_assert(sizeof(CVehicle) == 0x1CF8);
#pragma pack(pop)