38 lines
1.3 KiB
C++
38 lines
1.3 KiB
C++
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#pragma once
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#include "CNetGamePlayer.hpp"
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#include "CNetGamePlayerDataMsg.hpp"
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#include "../player/CNonPhysicalPlayerData.hpp"
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#include <cstdint>
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namespace rage
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{
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#pragma pack(push, 8)
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class netPlayerMgrBase
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{
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public:
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virtual ~netPlayerMgrBase() = default;
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virtual void Initialize() = 0;
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virtual void Shutdown() = 0;
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virtual void unk_0x18() = 0;
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virtual CNetGamePlayer* AddPlayer_raw(rage::rlGamerInfo* gamer_info, uint32_t a2, CNetGamePlayerDataMsg* player_data, CNonPhysicalPlayerData* non_physical_player_data) = 0;
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virtual void RemovePlayer(CNetGamePlayer* net_game_player) = 0;
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virtual void UpdatePlayerListsForPlayer(CNetGamePlayer* net_game_player) = 0;
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virtual CNetGamePlayer* AddPlayer(rage::rlGamerInfo* gamer_info, uint32_t a3, CNetGamePlayerDataMsg* player_data, CNonPhysicalPlayerData* non_physical_player_data) = 0;
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char pad_0008[8]; //0x0008
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uint64_t* m_network_bandwidth_manager; //0x0010
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char pad_0018[216]; //0x0018
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CNetGamePlayer* m_local_net_player; //0x00E8
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char pad_00F0[144]; //0x00F0
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CNetGamePlayer* m_player_list[32]; //0x0180
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uint16_t m_player_limit; //0x0280
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char pad_0282[10]; //0x0282
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uint16_t m_player_count; //0x028C
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char pad_0290[1618]; //0x0290
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}; //Size: 0x08E0
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static_assert(sizeof(netPlayerMgrBase) == 0x8E8);
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#pragma pack(pop)
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}
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