GTAV-Classes/netsync/nodes/door/CDoorScriptGameStateDataNode.hpp

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2024-09-24 21:24:45 -04:00
#pragma once
#include "netsync/CProjectBaseSyncDataNode.hpp"
#pragma pack(push, 4)
struct CDoorScriptGameStateDataNode : CSyncDataNodeInfrequent
{
public:
uint32_t m_door_system_state; // 0xC0
float m_automatic_distance; // 0xC4
float m_slide_rate; // 0xC8
bool m_has_broken_flags; // 0xCC
uint32_t m_broken_flags; // 0xD0
bool m_has_damaged_flags; // 0xD4
uint32_t m_damaged_flags; // 0xD8
bool m_hold_open; // 0xDC
};
static_assert(sizeof(CDoorScriptGameStateDataNode) == 0xE0);
#pragma pack(pop)