GTAV-Classes/entities/fwEntity.hpp

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2024-09-24 21:24:45 -04:00
#pragma once
#include "../base/CBaseModelInfo.hpp"
#include "../base/CNavigation.hpp"
#include "../base/fwExtensibleBase.hpp"
#include "../base/atRTTI.hpp"
#include "../draw_handlers/fwDrawData.hpp"
#include <cstdint>
class CMoveObjectPooledObject;
namespace rage
{
class fwDynamicEntityComponent;
class crmtRequestPose;
class crmtRequestIk;
class crFrameFilter;
class fwAudEntity;
#pragma pack(push, 1)
class fwEntity : public fwExtensibleBase
{
public:
DEFINE_RAGE_RTTI(rage::fwEntity);
virtual void* _0x38(void*, void*) = 0;
virtual void AddExtension(void* extension) = 0; // 0x40
virtual void _0x48() = 0; // not implemented
virtual void _0x50() = 0; // only implemented by CEntityBatch
virtual void _0x58() = 0;
virtual void SetModelInfo(std::uint16_t* model_index) = 0; // 0x60
virtual void _0x68(int, fvector4*) = 0;
virtual void* _0x70(int) = 0;
virtual CNavigation* GetNavigation() = 0; // 0x78
virtual CMoveObjectPooledObject* CreateMoveObject() = 0; // 0x80
virtual std::uint32_t* GetType() = 0; // 0x88
virtual void _0x90() = 0;
virtual float _0x98() = 0;
virtual bool TryRequestInverseKinematics(rage::crmtRequestPose* pose, rage::crmtRequestIk* ik) = 0; // 0xA0 implemented only by CPed
virtual bool TryRequestFacialAnims(void*) = 0; // 0xA8 implemented only by CPed
virtual void* _0xB0() = 0;
virtual std::uint8_t _0xB8() = 0; // implemented only by CPed
virtual rage::crFrameFilter* GetFrameFilter() = 0; // 0xC0
virtual rage::fwAudEntity* GetEntityAudio() = 0; // 0xC8
virtual void _0xD0() = 0;
virtual void SetTransform(fmatrix44* matrix, bool update_pos) = 0; // 0xD8
virtual void SetTransform2(fmatrix44* matrix, bool update_pos) = 0; // 0xE0
virtual void SetPosition(fvector4* pos, bool update_pos) = 0; // 0xE8
virtual void SetHeading(float heading, bool update_pos) = 0; // 0xF0
virtual void SetEntityTypeFlags() = 0; // 0xF8
virtual void _0x100() = 0; // not implemented
virtual void UpdatePhysics(CNavigation* navigation) = 0; // 0x108
virtual void UpdatePhysics2(CNavigation* navigation) = 0; // 0x110
virtual void UpdatePosition() = 0; // 0x118
enum class EntityFlags
{
IS_VISIBLE = (1 << 0)
};
class CBaseModelInfo* m_model_info; //0x0020
uint8_t m_entity_type; //0x0028
char gap29; //0x0029
uint16_t gap2A; //0x002A
uint32_t m_flags; //0x002D
class CNavigation *m_navigation; //0x0030
uint16_t gap38; //0x0038
uint16_t gap3A; //0x003A
uint32_t gap3C; //0x003C
class rage::fwDynamicEntityComponent* m_dynamic_entity_component; //0x0040 (stores attachments and stuff)
class rage::fwDrawData* m_draw_data; //0x0048
class rage::fwDynamicEntityComponent* gap50; //0x0050
uint64_t gap58; //0x0058
fmatrix44 m_transformation_matrix; //0x0060
rage::fwEntity* m_render_focus_entity; //0x00A0
uint32_t m_render_focus_distance; //0x00A8
uint32_t m_flags_2; //0x00AC
uint32_t m_shadow_flags; //0x00B0
char gapB4[4]; //0x00B4
std::uint8_t byteB8; //0x00B8
rage::fvector3* get_position()
{
return reinterpret_cast<rage::fvector3*>(&m_transformation_matrix.rows[3]);
}
void model_to_world(const fvector3& model_coords, fvector3& world_coords)
{
world_coords.x = model_coords.x * m_transformation_matrix.data[0][0] + model_coords.y * m_transformation_matrix.data[1][0] + model_coords.z * m_transformation_matrix.data[2][0] + m_transformation_matrix.data[3][0];
world_coords.y = model_coords.x * m_transformation_matrix.data[0][1] + model_coords.y * m_transformation_matrix.data[1][1] + model_coords.z * m_transformation_matrix.data[2][1] + m_transformation_matrix.data[3][1];
world_coords.z = model_coords.x * m_transformation_matrix.data[0][2] + model_coords.y * m_transformation_matrix.data[1][2] + model_coords.z * m_transformation_matrix.data[2][2] + m_transformation_matrix.data[3][2];
}
};
static_assert(sizeof(fwEntity) == 0xB9);
#pragma pack(pop)
}