GTAV-Classes/script/scriptHandler.hpp

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2024-09-24 21:24:45 -04:00
#pragma once
#include <cstdint>
#include "dataList.hpp"
#include "scriptHandlerNetComponent.hpp"
#include "scriptId.hpp"
#include "scriptResource.hpp"
#include "scrThread.hpp"
#pragma pack(push, 1)
namespace rage
{
class scriptHandlerObject;
class scriptHandler
{
public:
class atDScriptObjectNode : public atDNode<scriptHandlerObject*>
{
};
public:
virtual ~scriptHandler() = default; // 0 (0x00)
virtual bool _0x08() = 0; // 1 (0x08)
virtual void _0x10() = 0; // 2 (0x10)
virtual void cleanup_objects() = 0; // 3 (0x18)
virtual scriptId *_0x20() = 0; // 4 (0x20)
virtual scriptId *get_id() = 0; // 5 (0x28)
// Returns whether the script handler belongs to a networked script.
virtual bool is_networked() = 0; // 6 (0x30)
// Initializes the network component for the script handler.
virtual void init_net_component() = 0; // 7 (0x38)
// Deletes the script handler's network component, if it exists.
virtual void reset_net_component() = 0; // 8 (0x40)
// Destroys the script handler.
virtual bool destroy() = 0; // 9 (0x48)
// Adds the object to the script handler's list of objects.
virtual void add_object(scriptHandlerObject*, bool is_network, bool is_network_and_scriptcheck) = 0; // 10 (0x50)
// Something related to reservations.
virtual void _0x58(void*) = 0; // 11 (0x58)
virtual void register_resource(scriptResource*, void*) = 0; // 12 (0x60)
virtual void _0x68() = 0; // 13 (0x68)
virtual void _0x70() = 0; // 14 (0x70)
virtual void _0x78() = 0; // 15 (0x78)
virtual void _0x80() = 0; // 16 (0x80)
virtual void _0x88() = 0; // 17 (0x88)
virtual void _0x90() = 0; // 18 (0x90)
virtual void _0x98() = 0; // 19 (0x98)
public:
void *m_0x08; // 0x08
void *m_0x10; // 0x10
scrThread *m_script_thread; // 0x18
atDList<atDScriptObjectNode> m_objects; // 0x20
scriptResource *m_resource_list_head; // 0x30
scriptResource *m_resource_list_tail; // 0x38
void *m_0x40; // 0x40
scriptHandlerNetComponent *m_net_component; // 0x48
std::uint32_t m_0x50; // 0x50
std::uint32_t m_0x54; // 0x54
std::uint32_t m_0x58; // 0x58
std::uint32_t m_0x60; // 0x5C
};
}
#pragma pack(pop)