GTAV-Classes/script/scrThread.hpp

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2024-09-24 21:24:45 -04:00
#pragma once
#include "scriptHandler.hpp"
#include "scriptHandlerNetComponent.hpp"
#include "scrThreadContext.hpp"
#include "../rage/scrValue.hpp"
namespace rage
{
class scrThread
{
public:
virtual ~scrThread() = default; // 0 (0x00)
virtual void reset(std::uint32_t script_hash, void* args, std::uint32_t arg_count) = 0; // 1 (0x08)
virtual eThreadState run() = 0; // 2 (0x10)
virtual eThreadState tick(std::uint32_t ops_to_execute) = 0; // 3 (0x18)
virtual void kill() = 0;
public:
scrThreadContext m_context; // 0x08
scrValue* m_stack; // 0xB0
char m_padding[0x4]; // 0xB8
uint32_t m_arg_size; // 0xBC
uint32_t m_arg_loc; // 0xC0
char m_padding2[0x4]; // 0xC4
const char* m_exit_message; // 0xC8
char m_pad[0x4]; // 0xD0
char m_name[0x40]; // 0xD4
scriptHandler* m_handler; // 0x118
scriptHandlerNetComponent* m_net_component; // 0x120
};
}