GTAV-Classes/script/globals/GPBD_FM.hpp

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2024-09-24 21:24:45 -04:00
#pragma once
#include "../types.hpp"
#include "../Timer.hpp"
#include "../MPScriptData.hpp"
enum class eMissionDataFlags
{
kMissionLaunched = 0,
kJobDownloaded = 2,
kStartingJob = 3,
kRequestingScript = 4,
kLaunchedScript = 6, // should be set if kMissionLaunched is set
kAutoStartOnProximity = 7, // used by gang attack
kNJVSQuickMatch = 8,
kVoteLiked = 10,
kVoteDisliked = 11,
kNoVote = 25
}; // TODO
enum class eTutorialBitset
{
kInTutorialRace = 0,
kTutorialRaceActive = 2,
kShowCredits = 4,
kNeedFreeVehicle = 6
};
enum class eGangCallServices
{
kMugger = 0,
kMercenary = 1
};
enum class eVehicleSelectionState
{
NONE,
SELECTING,
SELECTED
};
enum class eStatState
{
NONE,
LETHARGIC,
OUT_OF_SHAPE,
HEALTHY,
ATHLETE,
TRI_ATHLETE,
UNTRAINED,
SPRAY_AND_PRAY,
POLICE_TRAINING,
MILITARY_TRAINING,
DEAD_EYE,
FRAGILE,
WEAK,
AVERAGE,
TOUGH,
BODYBUILDER,
CLUMSY,
LOUD,
SNEAKY,
HUNTER,
NINJA,
DANGEROUS,
RC_PILOT,
COMMERCIAL_PILOT,
FIGHTER_PILOT,
ACE,
UNLICENSED,
SUNDAY_DRIVER,
COMMUTER,
STREET_RACER,
PRO_RACER,
NORMAL,
UNSTABLE,
DERANGED,
MANIAC,
PSYCHOPATH,
DRUNK
};
enum class ePropertyInteriorFlags
{
kOwnerOfInterior = 0,
kVisitorOfInterior = 1, // mutually exclusive with above flag
kConcealWhenDead = 12,
kRenovatingProperty = 19,
kPreviewingDecor = 20,
kRenovatingClubhouse = 21,
kUsingYachtRmBath1 = 22,
kUsingYachtRmBath3 = 23,
kUsingYachtRmWeeBathroom = 25,
kGunLockerOpen = 27,
kOfficeSafeOpen = 28,
kOfficeAssistantMale = 29
};
enum class eInteriorStyleFlags
{
kGunLockerShowPumpShotgun = 0,
kGunLockerShowMicroSMG = 1,
kGunLockerShowC4 = 2, // proximity or sticky
kGunLockerShowGrenade = 3,
kGunLockerShowCombatMG = 4,
kGunLockerShowMarksmanRifle = 5,
kPurchasedSnacks = 6,
kPurchasedInteriorRenovations = 7,
kForceOfficeAssistantSpawn = 8,
kAssistantAnimationOver = 9,
kChangeInteriorDecorOfficeHelpShown = 11,
kChangeInteriorDecorApartmentHelpShown = 12,
kOwnsOfficeBedroom = 13,
kOwnsClubhouseBikeShop = 16,
kOwnsOfficeGunLocker = 17,
KOwnsClubhouseWalls = 18, // ???
kOwnsClubhouseFurnishings = 19,
kOwnsClubhouseDecors = 20
};
enum class eBusinessHubProductIndex
{
CARGO,
WEAPONS,
COCAINE,
METH,
WEED,
FORGED_DOCUMENTS,
COUNTERFEIT_CASH
};
struct PLAYLIST_DATA
{
PLAYER_INDEX Host;
SCR_INT Flags;
SCR_BOOL PAD_0002;
SCR_INT CurrentMission;
SCR_INT TotalMissions;
PLAYER_INDEX PAD_0006;
};
static_assert(sizeof(PLAYLIST_DATA) == 6 * 8);
// local copy can be found at Global_2680247
struct JOB_SETTINGS
{
SCR_ARRAY<uint64_t, 31> Settings; // indices vary based on job type. take a look at func_8988 in fmmc_launcher if you wish to change them
SCR_INT NumPlayers; // verify
SCR_INT PAD_0033;
SCR_INT SpawnSimpleInteriorIndex;
SCR_INT PAD_0035; // unused
SCR_BOOL MatchmakingOpen;
SCR_INT ContentHash;
};
static_assert(sizeof(JOB_SETTINGS) == 38 * 8);
struct VEHICLE_SELECTION
{
SCR_BOOL Active;
SCR_BOOL Active2;
PLAYER_INDEX PAD_0002; // set to host by fmmc but not read at all
SCR_HASH VehicleModel;
SCR_INT CreatorIndex;
alignas(8) eVehicleSelectionState State;
SCR_INT PrimaryColor;
Color3 CustomPrimaryColor;
Color3 CustomSecondaryColor;
PLAYER_INDEX Partner; // for rally races?
GAMER_HANDLE PartnerHandle;
SCR_INT PreferredRole; // target assault races
SCR_INT PAD_0028; // TODO
SCR_INT ControlType; // 1 = kb&m 2 = controller
SCR_INT BettingFlags;
SCR_INT Team;
SCR_INT Flags;
SCR_INT JoinedMembers; // bitset of joined transition members set by the host
SCR_INT AdversaryOutfitIndex;
alignas(8) eStatState StatState; // see func_9142 in fmmc_launcher, shown to other players
SCR_INT CashWager; // shown to other players...
uint64_t PAD_0037[2]; // TODO
SCR_INT PAD_0039; // TODO random integer between 1 and 11
};
static_assert(sizeof(VEHICLE_SELECTION) == 40 * 8);
struct STRIKE_TEAM
{
PLAYER_INDEX Target;
TIMER Cooldown;
SCR_BOOL CancelStrikeTeam; // read but not written to
SCR_INT Level;
};
static_assert(sizeof(STRIKE_TEAM) == 5 * 8);
struct PLAYER_STATS
{
SCR_INT Team;
SCR_INT RP;
SCR_INT CrewRP;
SCR_INT WalletBalance;
SCR_INT HeistBonus;
SCR_INT GlobalRP;
SCR_INT Rank;
TEXT_LABEL_31 CrewTitle;
SCR_INT TotalRacesWon;
SCR_INT TotalRacesLost;
SCR_INT TimesFinishRaceAsTop3;
SCR_INT TimesFinishRaceLast;
SCR_INT TimesRaceBestLap;
SCR_INT TotalDeathmatchesWon;
SCR_INT TotalDeathmatchesLost;
SCR_INT TotalTeamDeathmatchesWon;
SCR_INT TotalTeamDeathmatchesLost;
SCR_INT Shots;
SCR_INT Hits;
SCR_FLOAT KdRatio;
SCR_FLOAT DropoutRate;
SCR_INT KillsOnPlayers;
SCR_INT DeathsByPlayers;
SCR_INT TotalFinishDeathmatchAsTop3;
SCR_INT TotalFinishDeathmatchLast;
SCR_INT DartsTotalWins;
SCR_INT DartsTotalMatches;
SCR_INT ArmwrestlingTotalWins;
SCR_INT ArmwrestlingTotalMatches;
SCR_INT TennisMatchesWon;
SCR_INT TennisMatchesLost;
SCR_INT BaseJumpWins;
SCR_INT BaseJumpLosses;
SCR_INT GolfWins;
SCR_INT GolfLosses;
SCR_INT ShootingRangeWins;
SCR_INT ShootingRangeLosses;
SCR_INT ShootingAbility;
SCR_INT MissionWins;
SCR_INT TotalMissionsPlayed;
SCR_INT SurvivalWins;
SCR_INT TotalSurvivalsPlayed;
SCR_INT PAD_0049; // TODO
SCR_INT MissionsCreated;
SCR_INT CommunicationRestrictions;
SCR_BOOL CanSpectate;
SCR_INT MostFavoriteStation;
SCR_INT ProstitutesFrequented;
SCR_INT LapDancesBought;
SCR_INT Money;
SCR_FLOAT WeaponAccuracy;
SCR_HASH FavoriteVehicle;
SCR_HASH FavoriteWeapon;
};
static_assert(sizeof(PLAYER_STATS) == 60 * 8);
struct EXEC_WAREHOUSE_INFO
{
SCR_INT Index;
SCR_INT Stock;
SCR_INT PAD_0002; // unused
};
static_assert(sizeof(EXEC_WAREHOUSE_INFO) == 3 * 8);
struct IE_WAREHOUSE_DATA
{
SCR_INT Index;
SCR_INT NumVehicles;
SCR_ARRAY<uint64_t, 40> Vehicles;
SCR_INT PAD_0043; // set to zero and not read
SCR_INT OwnedWarehouseVariation;
};
static_assert(sizeof(IE_WAREHOUSE_DATA) == 45 * 8);
struct FACTORY_INFO
{
SCR_INT Index;
SCR_INT TotalProduct;
SCR_INT TotalSupplies;
SCR_INT TotalSupplies2; // TODO: what's the difference?
uint64_t PAD_0004;
SCR_INT EquipmentUpgrades;
SCR_BOOL Running;
SCR_BOOL SetupDone;
SCR_BOOL PAD_0008;
SCR_INT Research; // valid only for factory index 5 (bunker)
SCR_INT StaffState;
SCR_INT ProductValue; // untested
SCR_INT StaffAssignmentType; // valid only for factory index 5 (bunker) 0 = manufacturing, 1 = research, 2 = both
};
static_assert(sizeof(FACTORY_INFO) == 13 * 8);
struct HANGAR_DATA
{
SCR_INT Index;
SCR_INT AppearanceBitset;
SCR_INT PAD_0002; // unused
SCR_INT TotalContraband;
SCR_INT PAD_0004; // unused, a function tries to set it to something but is never called with the right parameters. it isn't read either
SCR_BOOL SetupDone;
};
static_assert(sizeof(HANGAR_DATA) == 6 * 8);
// facility
struct DEFUNCT_BASE_DATA
{
SCR_INT Index;
SCR_INT AppearanceBitset;
SCR_INT AppearanceBitset2;
SCR_INT ObtainedAwards;
SCR_INT PAD_0004; // unused, a function tries to set it to something but is never called with the right parameters. it isn't read either
SCR_INT PAD_0005;
SCR_INT TotalContraband; // wat
};
static_assert(sizeof(DEFUNCT_BASE_DATA) == 7 * 8);
// nightclub
struct BUSINESS_HUB_DATA
{
SCR_INT Index;
SCR_INT TotalContraband; // not read by the scripts
SCR_INT ProducingBusinesses; // bitset
SCR_INT ProducingFactories; // bitset
SCR_INT Upgrades;
SCR_INT PAD_0005;
SCR_INT PAD_0006; // not read by the scripts
SCR_INT SetupBitset; // includes owned DJs
SCR_ARRAY<uint64_t, 8> ProductStocks; // see eBusinessHubProductIndex
SCR_ARRAY<uint64_t, 16> PAD_0017; // have no clue what this is
SCR_ARRAY<uint64_t, 8> TotalSoldProduct;
};
static_assert(sizeof(BUSINESS_HUB_DATA) == 43 * 8);
// also the nightclub? strange
struct NIGHTCLUB_DATA
{
SCR_INT Index; // same as BusinessHubData::Index
SCR_INT AppearanceBitset;
SCR_INT AppearanceBitset2;
SCR_INT AccessSettings; // TODO: figure out how this works
SCR_FLOAT Popularity; // 0.0 to 1.0
SCR_INT SafeCashValue;
SCR_INT EntryCost; // can be set to any arbitrary value
SCR_INT CroudVariation;
SCR_INT DanceAwardProgress; // "Gold Dancer trophy unlocked."
SCR_INT DanceAward2Progress; // "Gold Battler trophy unlocked."
TIMER DJMusicChangeTimer;
};
static_assert(sizeof(NIGHTCLUB_DATA) == 12 * 8);
struct ARENA_GARAGE_DATA
{
SCR_INT Index; // always one for obvious reasons
SCR_INT OwnedGarageFloorLevel;
SCR_INT AppearanceBitset;
SCR_INT AppearanceBitset2;
SCR_INT InteriorTypeA;
SCR_INT InteriorTypeB;
SCR_INT SpectatingIndex;
SCR_INT SpectatingType;
SCR_INT PAD_0008; // unused
};
static_assert(sizeof(ARENA_GARAGE_DATA) == 9 * 8);
struct INSIDE_TRACK
{
TEXT_LABEL_63 PlayerName; // real name leak when playing inside track
SCR_INT BetHorseID;
SCR_INT BetChips;
};
static_assert(sizeof(INSIDE_TRACK) == 18 * 8);
// casino penthouse
struct CASINO_APARTMENT_DATA
{
SCR_INT Index; // always one for obvious reasons
SCR_INT PAD_0001; // unused
SCR_INT AppearanceBitset;
SCR_INT AppearanceBitset2;
uint64_t PAD_0005[2];
INSIDE_TRACK InsideTrack;
};
static_assert(sizeof(CASINO_APARTMENT_DATA) == 24 * 8);
struct ARCADE_DATA
{
SCR_INT Index;
SCR_INT AppearanceBitset;
SCR_INT AppearanceBitset2;
SCR_INT AppearanceBitset3;
SCR_INT SafeCashValue;
SCR_INT PAD_0005; // unused
};
static_assert(sizeof(ARCADE_DATA) == 6 * 8);
struct ARCADE_MACHINES
{
SCR_INT OrderedMachinesBitset;
SCR_INT ArrivedMachinesBitset;
};
static_assert(sizeof(ARCADE_MACHINES) == 2 * 8);
struct SUBMARINE_DATA
{
SCR_INT AppearanceBitset;
SCR_HASH Model; // not read by the scripts, always set to HASH("kosatka")
SCR_INT Color; // "PACKED_MP_INT_KOSATKA_COLOUR"
SCR_INT Flag; // "PACKED_MP_INT_KOSATKA_FLAG"
SCR_INT LastGuidedMissileUseTime;
SCR_INT PAD_0005; // unused
};
static_assert(sizeof(SUBMARINE_DATA) == 6 * 8);
struct AUTOSHOP_DATA
{
SCR_INT Index;
SCR_INT AccessSetting;
SCR_INT AppearanceBitset;
SCR_INT AppearanceBitset2;
SCR_INT PAD_0004;
SCR_ARRAY<uint64_t, 2> ModdingVehicles; // VEHICLE_INDEX, not NETWORK_INDEX
};
static_assert(sizeof(AUTOSHOP_DATA) == 8 * 8);
// LS car meet
struct CAR_CLUB_DATA
{
SCR_INT Flags;
SCR_INT Reputation;
SCR_INT ReputationLevel;
SCR_INT TestTrackAccess; // unused?
};
static_assert(sizeof(CAR_CLUB_DATA) == 4 * 8);
// agency
struct FIXER_HQ_DATA
{
SCR_INT Index;
SCR_INT AppearanceBitset;
SCR_INT SafeCashValue;
};
static_assert(sizeof(FIXER_HQ_DATA) == 3 * 8);
// eclipse blvd garage
struct MULTI_STOREY_GARAGE_DATA
{
SCR_INT Index; // always one for obvious reasons
SCR_INT AppearanceBitset;
SCR_INT AppearanceBitset2;
SCR_ARRAY<uint64_t, 2> GarageTints;
};
static_assert(sizeof(MULTI_STOREY_GARAGE_DATA) == 6 * 8);
struct SALVAGE_YARD_DATA
{
SCR_INT Index;
SCR_INT PAD_0001;
SCR_INT AppearanceBitset;
SCR_INT TowTruckColor;
SCR_INT TowTruckType; // TODO
SCR_INT VehicleRobVehicleIndex;
SCR_INT TotalEarnings;
};
static_assert(sizeof(SALVAGE_YARD_DATA) == 7 * 8);
struct PROPERTY_DATA
{
SCR_ARRAY<uint64_t, 31> PropertyIds; // size 30 -> 31 b3095
SCR_BITSET<ePropertyInteriorFlags>Flags; // I really don't want to indent everything again
SCR_INT RingingPlayers; // bitset of players requesting entry into property
SCR_INT Index; // the value you pass to the send to apartment TSE
SCR_INT Instance;
SCR_INT ExteriorIndex;
PLAYER_INDEX ExteriorOwner;
SCR_ARRAY<uint64_t, 32> RingingPlayersState; // 0 = ringing, 1 = accepted, 2 = denied
GAMER_HANDLE OwnerHandle; // can be used to bypass RID spoofing when player is inside interior
SCR_ARRAY<uint64_t, 31> EclipseTheme; // size 30 -> 31 b3095
SCR_INT ApartmentType; // normal vs stilt vs eclipse
SCR_INT OwnerInstance; // same as Instance in most cases
SCR_ARRAY<EXEC_WAREHOUSE_INFO, 5> ExecutiveWarehouseInfos;
SCR_INT OfficeSafeMoneyMultiplier;
SCR_BITSET<eInteriorStyleFlags> StyleFlags;
SCR_INT PAD_0134; // unused
SCR_INT AssistantGreetingChoice;
SCR_INT AssistantDialogBitset;
SCR_INT AssistantDialogBitset2;
SCR_INT LifetimeCargoMissionsComplete; // used for trophy type
SCR_INT CasinoChipsMultiplier;
SCR_INT AssistantDialogBitset3;
SCR_INT AssistantDialogBitset4;
SCR_INT AssistantDialogBitset5;
SCR_INT AssistantDialogBitset6; // do we REALLY need 6 bitsets for assistant dialog?
IE_WAREHOUSE_DATA IEWarehouseData;
SCR_INT Garage1DataBitset;
SCR_INT Garage2DataBitset;
SCR_INT Garage3DataBitset;
SCR_INT ModshopDataBitset;
SCR_ARRAY<FACTORY_INFO, 7> FactoryInfos;
SCR_INT TotalBunkerResearch;
SCR_INT CurrentBunkerResearchProgress;
SCR_INT BunkerDecorVariation;
SCR_INT MOCBitset;
SCR_INT MOCColor; // bitset for some reason
uint64_t PAD_0290[2]; // unused
SCR_INT GunShopFlags;
HANGAR_DATA HangarData;
SCR_INT PAD_0299;
DEFUNCT_BASE_DATA DefunctBaseData;
SCR_INT AvengerInteriorDecorFlags; // "PACKED_MP_INT_ARMORY_AIRCRAFT_INTERIOR_v0"
uint64_t PAD_0308[3];
BUSINESS_HUB_DATA BusinessHubData;
NIGHTCLUB_DATA NightclubData;
SCR_INT PAD_0365;
SCR_INT TerrorbyteDesign;
SCR_INT PAD_0367;
SCR_INT AcidLabRadio;
SCR_INT TerrorbyteRadio;
SCR_INT NanoDroneCooldown;
PLAYER_INDEX HostOfInteriorScript;
ARENA_GARAGE_DATA ArenaGarageData;
SCR_INT ArcadeJukeboxStation; // for simple interior type 17
SCR_INT JukeboxFavoritePlaylist;
SCR_INT ClubhouseBarCashAmount;
SCR_INT DefaultJukeboxStation;
SCR_INT FreakshopJukeboxStation;
SCR_INT PAD_0386; // TODO
SCR_HASH MOCModel; // used by the bunker script to detect exits with MOC
SCR_INT PAD_0388; // unused
SCR_HASH TerrorbyteModel;
SCR_ARRAY<uint64_t, 7> PAD_0390; // some property interior stuff
uint64_t PAD_0398[4];
SCR_INT OfficeGarageModdingVehicleSlot;
SCR_INT CurrentOfficeGarageFloor;
CASINO_APARTMENT_DATA CasinoApartmentData; // @405 as of 1.67
ARCADE_DATA ArcadeData;
ARCADE_MACHINES ArcadeMachines;
SCR_ARRAY<uint64_t, 41> ArcadeMachineSlots;
SCR_INT PAD_0478; // TODO
SUBMARINE_DATA SubmarineData;
AUTOSHOP_DATA AutoShopData;
SALVAGE_YARD_DATA SalvageYardData;
SCR_ARRAY<uint64_t, 2> AutoShopArcadeMachineSlots;
CAR_CLUB_DATA CarClubData;
FIXER_HQ_DATA FixerHQData;
SCR_INT PAD_0503; // not read by the scripts
SCR_INT PAD_0504;
VEHICLE_INDEX CurrentlyModdingVehicleFixerHQ;
MULTI_STOREY_GARAGE_DATA MultiStoreyGarageData; // @507 as of 1.67
SCR_INT FreakshopBits; // 0: has weapon workshop, 1: radio enabled
};
static_assert(sizeof(PROPERTY_DATA) == 523 * 8);
struct BIKER_CONTRACTS
{
SCR_ARRAY<uint64_t, 4> ActiveContractMissions;
SCR_INT SelectedContractMission;
SCR_BOOL Enabled;
};
static_assert(sizeof(BIKER_CONTRACTS) == 7 * 8);
struct NIGHTCLUB_SALE
{
SCR_INT BuyerIndex;
SCR_INT NumSoldItems;
SCR_INT SaleAmount;
uint64_t PAD_0003[2];
};
static_assert(sizeof(NIGHTCLUB_SALE) == 5 * 8);
struct ARENA_WAR_DATA
{
SCR_INT PointsTier;
SCR_INT SkillLevel;
SCR_INT TrinketBitset; // MP_STAT_ARN_BS_TRINKET_SAVED
};
static_assert(sizeof(ARENA_WAR_DATA) == 3 * 8);
struct GPBD_FM_Entry
{
SCR_INT CurrentActivity;
SCR_INT MissionScriptInstance;
SCR_INT PAD_0002; // TODO
SCR_INT NumFreeSpectatorSlots;
SCR_INT NumPlayersInTransition; // not really
SCR_INT NJVSVoteState; // voting screen shown after a mission ends
SCR_INT NJVSVoteContentBitset;
SCR_BOOL NJVSChoiceMade;
SCR_INT NJVSLeaveState; // network error or quit
SCR_INT JobPoints; // can be spoofed to change the "JP" value in the player list
PLAYER_INDEX NextHost; // transfer transition host when joining next job
PLAYLIST_DATA PlaylistData;
TEXT_LABEL_63 JobName;
SCR_ARRAY<uint64_t, 2> ActiveGunRange; // this should have really been an enum lol
MP_SCRIPT_DATA MissionScriptData;
JOB_SETTINGS JobSettings;
SCR_INT FMMCLauncherState;
VEHICLE_SELECTION VehicleSelection;
SCR_INT JobStartCloudTime; // this is a struct but too lazy to create one
SCR_INT ContentHash;
SCR_BOOL PAD_0138; // unused
SCR_BITSET<eTutorialBitset> TutorialBitset;
SCR_BITSET<eGangCallServices> GangCallRequestedServices;
PLAYER_INDEX GangCallTarget; // can be used to send muggers/hit squad
SCR_BITSET<eGangCallServices> GangCallSentServices;
SCR_INT TutorialBitset2;
TEXT_LABEL_23 PlayingContentUsedId;
TEXT_LABEL_23 MatchId;
uint64_t PAD_0156[8]; // unused
TEXT_LABEL_63 DisplayJobName; // as shown in the playerlist?
STRIKE_TEAM StrikeTeam;
uint64_t PAD_0185[7]; // pad
SCR_INT FMMCState;
SCR_INT PAD_0193; // TODO
SCR_INT KillStreak;
SCR_INT NumSuicides; // deducts RP reward in missions
SCR_INT DeathmatchBounty; // "You have been deducted $~1~ for being idle for too long, and you now have a bounty placed on you."
SCR_BOOL CollectedBounty;
SCR_INT AliveDeathmatchPlayers;
SCR_INT WantedLevelFlags;
SCR_ARRAY<uint64_t, 2> PAD_0201;
SCR_INT HairdoShopIndex;
SCR_INT PAD_0204;
PLAYER_STATS PlayerStats;
SCR_INT PAD_265;
SCR_INT Mood;
PROPERTY_DATA PropertyData; // @267 as of b3095
uint64_t PAD_0779[4]; // TODO
uint64_t PAD_0783[12]; // no clue what it does but it looks rather interesting
SCR_INT AssistedKillFlags;
NETWORK_INDEX UnkNetworkId;
SCR_BOOL SpawningUnkVehicle;
SCR_BOOL MeltdownComplete; // yes, the singleplayer mission "Meltdown" (michael4)
SCR_INT UNK_0799;
SCR_INT GangAttackTarget; // triggers unique dialog from some phone NPCs
SCR_INT ActivePVSlot;
PLAYER_INDEX SpectatingPlayer;
SCR_INT PAD_0803;
SCR_ARRAY<uint64_t, 3> ActiveAmbientWeaponPickups; // size 2 -> 3 b3095
SCR_ARRAY<uint64_t, 6> OfficeMapMarkers;
SCR_INT OfficeLargestMoneyThresholdIndex;
SCR_ARRAY<uint64_t, 2> EnabledOfficeCashPiles;
SCR_ARRAY<uint64_t, 2> EnabledClubhouseCashPiles;
BIKER_CONTRACTS BikerContracts;
SCR_INT CasinoWonBitset; // can be used to tamper with the casino PA system
uint64_t PAD_0829[2];
SCR_BOOL CameraPositionOverriden;
SCR_VEC3 OverrideCameraPosition;
SCR_INT PAD_0835;
SCR_INT HeliRappelFlags;
SCR_INT PAD_0837; // some more aircraft flags
SCR_BOOL RespawningToPreviousCheckpoint;
NIGHTCLUB_SALE NightclubSale;
uint64_t PAD_844[11]; // unused, all of them
SCR_INT SeatingIndex;
ARENA_WAR_DATA ArenaWarData; // @858 as of 1.67
uint64_t PAD_0861[2];
SCR_INT ApartmentEnterFlags;
SCR_VEC3 AvengerMissionStartPosition;
};
static_assert(sizeof(GPBD_FM_Entry) == 877 * 8);
struct GPBD_FM
{
SCR_ARRAY<GPBD_FM_Entry, 32> Entries;
};
static_assert(sizeof(GPBD_FM) == 28065 * 8);