GTAV-Classes-private/netsync/nodes/vehicle/CVehicleControlDataNode.hpp
2024-09-25 12:11:17 +00:00

41 lines
883 B
C++

#pragma once
#include <cstdint>
#include "netsync/CProjectBaseSyncDataNode.hpp"
#pragma pack(push, 4)
class CVehicleControlDataNode : CSyncDataNodeFrequent
{
public:
uint32_t m_num_wheels;
uint32_t dwordC4;
uint32_t m_brake_control;
uint32_t dwordCC;
uint32_t m_road_node_address;
bool m_kers_active;
bool m_bringing_vehicle_to_halt;
float m_halt_distance;
bool m_control_vertical_velocity;
bool m_has_suspension_data;
bool byteDE;
float m_suspension_heights[10];
bool byte108;
bool byte109;
bool byte10A;
bool byte10B;
bool byte10C;
bool byte10D;
bool byte10E;
float float110;
uint32_t dword114;
char byte118;
bool m_is_submarine_car;
char gap11A[2];
float m_rudder_rotation_x;
float m_rudder_rotation_y;
float m_rudder_rotation_z;
char byte128;
char byte129;
char pad[5];
};
static_assert(sizeof(CVehicleControlDataNode) == 0x130);
#pragma pack(pop)