GTAV-Classes-private/netsync/nodes/pickup/CPickupCreationDataNode.hpp
2024-09-25 12:11:17 +00:00

27 lines
847 B
C++

#pragma once
#include <cstdint>
#include "netsync/CProjectBaseSyncDataNode.hpp"
#include "script/CGameScriptObjInfo.hpp"
#pragma pack(push, 8)
class CPickupCreationDataNode : CProjectBaseSyncDataNode
{
public:
bool m_has_placement; //0x00C0
char pad_00C1[7]; //0x00C1
CGameScriptObjInfo m_script_object_info; //0x00C8
uint32_t m_pickup_hash; //0x0118
uint32_t m_amount; //0x011C
uint32_t m_custom_model; //0x0120
uint32_t m_life_time; //0x0124
uint32_t m_weapon_component[12]; //0x0128
uint32_t m_num_weapon_components; //0x0154
uint32_t m_tint_index; //0x0158
bool m_player_gift; //0x015C
bool unk_015D; //0x015D
char pad_015E[6]; //0x015E
uint32_t unk_0164; //0x0164
bool unk_0168; //0x0168
}; //Size: 0x0170
static_assert(sizeof(CPickupCreationDataNode) == 0x170);
#pragma pack(pop)