43 lines
1.4 KiB
C++
43 lines
1.4 KiB
C++
#pragma once
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#include <cstdint>
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#include "../rage/vector.hpp"
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namespace rage {
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#pragma pack(push,8)
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class fwArchetypeDef
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{
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public:
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virtual ~fwArchetypeDef() = 0;
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virtual int GetTypeIdentifier() = 0;
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float m_lod_dist; //0x0008
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uint32_t m_flags; //0x000C
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uint32_t m_special_attribute; //0x0010
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char pad_0014[12]; //0x0014
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fvector4 m_bounding_box_min; //0x0020
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fvector4 m_bounding_box_max; //0x0030
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fvector4 m_bounding_sphere_center; //0x0040
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float m_bounding_sphere_radius; //0x0050
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float m_hd_texture_dist; //0x0054
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uint32_t m_name_hash; //0x0058
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uint32_t m_texture_dictionary; //0x005C
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uint32_t m_clip_dictionary_hash; //0x0060
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uint32_t m_drawable_dictionary_hash; //0x0064
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uint32_t m_physics_dictionary_hash; //0x0068
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enum eAssetType : uint32_t
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{
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ASSET_TYPE_UNINITIALIZED = 0,
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ASSET_TYPE_FRAGMENT = 1,
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ASSET_TYPE_DRAWABLE = 2,
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ASSET_TYPE_DRAWABLEDICTIONARY = 3,
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ASSET_TYPE_ASSETLESS = 4,
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} m_asset_type; //0x006C
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uint32_t m_asset_name_hash; //0x0070
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uint64_t *m_extensions; //0x0078
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uint16_t unk_0080; //0x0080
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char pad_0082[12]; //0x0082
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}; //Size: 0x0090
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static_assert(sizeof(fwArchetypeDef) == 0x90);
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#pragma pack(pop)
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}
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