#pragma once #include #include "rage/vector.hpp" #include "netsync/CProjectBaseSyncDataNode.hpp" #pragma pack(push,4) class CPlayerSectorPosNode : CSyncDataNodeFrequent { public: rage::fvector3 m_sector_pos; //0x00C0 bool m_is_standing_on_entity; //0x00CC bool unk_00CD; //0x00CD bool unk_00CE; //0x00CE char pad_00CF[1]; //0x00CF uint16_t m_entity_standing_on; //0x00D0 char pad_00D2[12]; //0x00D2 rage::fvector3 m_standing_on_entity_offset; //0x00E0 char pad_00EC[8]; //0x00EC uint32_t m_stealth_noise; //0x00F4 }; //Size: 0x00F8 static_assert(sizeof(CPlayerSectorPosNode) == 0xF8); #pragma pack(pop)