#pragma once #include "netsync/CProjectBaseSyncDataNode.hpp" #include "script/CGameScriptObjInfo.hpp" #pragma pack(push, 4) struct CDoorScriptInfoDataNode : CSyncDataNodeInfrequent { public: bool m_has_script_info; int m_pad; CGameScriptObjInfo m_script_info; uint32_t m_door_system_hash; bool m_existing_door_system_entry; }; static_assert(sizeof(CDoorScriptInfoDataNode) == 0x120); #pragma pack(pop)