#pragma once #include "scriptId.hpp" #include "types.hpp" #pragma pack(push, 4) class CGameScriptObjInfo { public: virtual ~CGameScriptObjInfo() = default; ScrHandle m_local_handle; // 0x8 uint16_t m_network_handle; // 0xC CGameScriptId m_script_id; // 0x10 }; static_assert(sizeof(CGameScriptObjInfo) == 0x50); #pragma pack(pop)