#pragma once #include "CProximityMigrateableSyncTreeBase.hpp" #include "netsync/netSyncParentNode.hpp" #include "netsync/nodes/entity/CEntityScriptInfoDataNode.hpp" #include "netsync/nodes/entity/CEntityScriptGameStateDataNode.hpp" class CEntitySyncTreeBase : public CProximityMigrateableSyncTreeBase { public: CProjectBaseSyncParentNode m_parent_node_4[5]; CEntityScriptInfoDataNode m_entity_script_info_data_node; CEntityScriptGameStateDataNode m_entity_script_game_state_data_node; }; static_assert(sizeof(CEntitySyncTreeBase) == 0xCD8);