#pragma once #include "CEntitySyncTreeBase.hpp" #include "netsync/netSyncParentNode.hpp" #include "netsync/nodes/dynamic_entity/CDynamicEntityGameStateDataNode.hpp" class CDynamicEntitySyncTreeBase : public CEntitySyncTreeBase { public: char m_dynamic_entity_game_state_data_node[0xE28 - 0xCD8]; }; static_assert(sizeof(CDynamicEntitySyncTreeBase) == 0xE28);