#pragma once #include #include "netsync/CProjectBaseSyncDataNode.hpp" #pragma pack(push, 1) class CPlayerExtendedGameStateNode : CSyncDataNodeInfrequent { public: float waypoint_x; //0x00C0 float waypoint_y; //0x00C4 uint16_t waypoint_entity; //0x00C5 bool has_active_waypoint; //0x00C6 bool owns_waypoint; //0x00C7 }; #pragma pack(pop)