#pragma once #include "netsync/CProjectBaseSyncDataNode.hpp" #include "script/CGameScriptObjInfo.hpp" #pragma pack(push, 4) struct CEntityScriptInfoDataNode : CSyncDataNodeInfrequent { public: bool m_has_script_info; int m_pad; CGameScriptObjInfo m_script_info; }; static_assert(sizeof(CEntityScriptInfoDataNode) == 0x118); #pragma pack(pop)