#pragma once #include "netsync/CProjectBaseSyncDataNode.hpp" #pragma pack(push, 4) struct CEntityScriptGameStateDataNode : CSyncDataNodeInfrequent { bool m_fixed; //0x00C0 bool m_uses_collision; //0x00C1 bool m_completely_disabled_collision; //0x00C2 }; //Size: 0x00C3 static_assert(sizeof(CEntityScriptGameStateDataNode) == 0xC4); #pragma pack(pop)