80 lines
1.5 KiB
C++
80 lines
1.5 KiB
C++
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#pragma once
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#include <cstdint>
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#include "netsync/CProjectBaseSyncDataNode.hpp"
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#pragma pack(push, 2)
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class CVehicleGameStateDataNode : CSyncDataNodeInfrequent
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{
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public:
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float m_unk66;
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float m_unk32;
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float m_unk200;
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float m_unk204;
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int m_radio_station;
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uint32_t m_lock_status;
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uint32_t m_unk17;
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uint32_t m_unbreakable_doors;
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uint32_t m_open_windows;
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uint32_t m_unk34;
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uint8_t m_unk49[4];
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unsigned int m_unk62_1;
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uint32_t m_unk240;
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uint16_t m_unk35;
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uint16_t m_unk37[2];
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uint16_t m_unk39;
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uint8_t m_unk252;
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char m_light_state;
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uint8_t m_unk21;
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char m_unk27[8];
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uint8_t m_doors_open;
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char m_door_positions[8];
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uint32_t m_locked_players;
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uint8_t m_is_engine_on;
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bool m_is_engine_starting;
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bool unk4;
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bool m_handbrake;
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bool m_unk6;
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uint8_t m_siren_on;
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bool m_unk1;
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uint8_t m_unk13;
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uint8_t m_unk12;
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uint8_t m_unk14;
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uint8_t m_unk25;
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uint8_t m_unk26;
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bool m_no_longer_needed;
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uint8_t m_unk28;
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uint8_t m_unk33;
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uint8_t m_unk30;
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bool m_lights_on;
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bool m_highbeams_on;
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char m_unk43;
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char m_unk44;
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bool m_unk7;
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char m_unk29;
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char m_unk45;
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char m_unk46;
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char m_unk47;
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char m_unk48;
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uint8_t m_unk38;
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char m_unk51;
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bool m_has_been_owned_by_player;
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char m_unk53;
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char m_unk54;
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char m_unk55;
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char m_unk56;
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char m_unk57;
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char m_unk58;
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char m_unk61;
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uint8_t m_unk62;
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char m_unk63;
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char m_unk64;
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char m_unk67;
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char m_unk68;
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char m_unk138;
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char m_unk139;
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char m_unk59;
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char m_unk60;
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char pad[6];
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};
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#pragma pack(pop)
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static_assert(sizeof(CVehicleGameStateDataNode) == 0x148);
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