GTAV-Classes-private/netsync/nodes/entity/CEntityScriptGameStateDataNode.hpp

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2024-09-25 08:11:17 -04:00
#pragma once
#include "netsync/CProjectBaseSyncDataNode.hpp"
#pragma pack(push, 4)
struct CEntityScriptGameStateDataNode : CSyncDataNodeInfrequent
{
bool m_fixed; //0x00C0
bool m_uses_collision; //0x00C1
bool m_completely_disabled_collision; //0x00C2
}; //Size: 0x00C3
static_assert(sizeof(CEntityScriptGameStateDataNode) == 0xC4);
#pragma pack(pop)