GTAV-Classes-private/netsync/nodes/vehicle/CVehicleDamageStatusDataNode.hpp

33 lines
1.2 KiB
C++
Raw Permalink Normal View History

2024-09-25 08:11:17 -04:00
#pragma once
#include <cstdint>
#include "netsync/CProjectBaseSyncDataNode.hpp"
#pragma pack(push, 4)
class CVehicleDamageStatusDataNode : CSyncDataNodeInfrequent
{
public:
uint8_t m_bullet_counts[6]; // 0xC0
uint8_t m_front_damage_level; // 0xC6
uint8_t m_rear_damage_level; // 0xC7
uint8_t m_left_damage_level; // 0xC8
uint8_t m_right_damage_level; // 0xC9
uint8_t m_rear_left_damage_level; // 0xCA
uint8_t m_rear_right_damage_level; // 0xCB
uint8_t m_windows_state[8]; // 0xCC
float m_unk2[8]; // 0xD4
bool m_sirens_broken[20]; // 0xF4
bool m_lights_broken[20]; // 0x108
uint8_t m_front_bumper_state; // 0x11E
uint8_t m_rear_bumper_state; // 0x11F
uint8_t m_unk3[8]; // 0x120
bool m_has_damage_levels; // 0x128
bool m_has_broken_lights; // 0x129
bool m_has_broken_sirens; // 0x12A
bool m_has_broken_windows; // 0x12B
bool m_has_broken_bumpers; // 0x12C
bool m_has_bullets; // 0x12D
bool m_has_unk; // 0x12E
}; //Size: 0x00C8
#pragma pack(pop)
static_assert(sizeof(CVehicleDamageStatusDataNode) == 0x130);