37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
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#pragma once
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#include <cstdint>
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#include "netsync/CProjectBaseSyncDataNode.hpp"
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#pragma pack(push, 4)
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class CPhysicalScriptGameStateDataNode : CSyncDataNodeInfrequent
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{
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public:
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bool m_godmode;
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bool m_dont_load_collision;
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bool m_freeze_on_collision_load;
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bool m_only_damaged_by_player;
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bool m_bullet_proof;
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bool m_fire_proof;
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bool m_explosion_proof;
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bool m_collision_proof;
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bool m_melee_proof;
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bool m_cannot_be_damaged_by_relationship_group;
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bool m_can_only_be_damaged_by_relationship_group;
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bool m_smoke_proof;
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bool m_steam_proof;
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bool m_can_only_be_damaged_by_participants;
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bool m_dont_reset_proofs_on_cleanup_mission;
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bool m_no_reassign;
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bool m_pass_control_in_tutorial;
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bool m_visible_in_cutscene;
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bool m_visible_in_cutscene_remain_hack;
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bool m_pickup_by_cargobob_disabled;
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uint32_t m_relationship_group;
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uint32_t m_always_cloned_for_players;
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bool m_modified_max_speed;
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bool m_trigger_damage_event_for_zero_damage;
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float m_max_speed;
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};
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static_assert(sizeof(CPhysicalScriptGameStateDataNode) == 0xE4); // don't know the actual size of this one
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#pragma pack(pop)
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