GTAV-Classes-private/netsync/nodes/object/CObjectCreationDataNode.hpp

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2024-09-25 08:11:17 -04:00
#pragma once
#include <cstdint>
#include "rage/vector.hpp"
#include "netsync/CProjectBaseSyncDataNode.hpp"
#pragma pack(push, 4)
class CObjectCreationDataNode : CProjectBaseSyncDataNode
{
public:
uint32_t unk_00C0; //0x00C0
uint32_t unk_00C4; //0x00C4
uint32_t unk_00C8; //0x00C8
bool unk_00CC;
bool unk_00CD;
uint16_t unk_00D0; //0x00D0
char pad_0xC2[14]; //0x00D2
rage::fvector4 m_object_orientation; //0x00E0
char pad_00E0[30]; //0x00F0
rage::fvector3 m_object_position; //0x0110
char pad_010C[4]; //0x011C
rage::fvector3 m_dummy_position; //0x011E
char pad_011A[20]; //0x012C
rage::fvector3 m_script_grab_position; //0x0140
char pad_013C[12]; //0x013C
float m_script_grab_radius; //0x0148
uint32_t m_created_by; //0x014C
uint32_t m_model; //0x0150
uint32_t m_frag_group_index; //0x0154
uint32_t m_ownership_token; //0x0158
uint32_t unk_015C; //0x015C
bool m_no_reassign; //0x0160
bool unk_0161; //0x0161
bool m_player_wants_control; //0x0162
bool m_has_init_physics; //0x0163
bool m_script_grabbed_from_world; //0x0164
bool m_has_frag_group; //0x0165
bool m_is_broken; //0x0166
bool m_has_exploded; //0x0167
bool m_keep_registered; //0x0168
bool unk_0169; //0x0169
bool unk_016A; //0x016A
bool unk_016B; //0x016B
}; //Size: 0x016C
static_assert(sizeof(CObjectCreationDataNode) == 0x17C);
#pragma pack(pop)