refactor: Reformat Code with chome NS code style !!!

too lazy to export it somewhere, if you need it feel free to ask me
This commit is contained in:
ChomeNS
2025-04-01 09:58:31 +07:00
parent 156a5af47f
commit 90323d3552
151 changed files with 1226 additions and 1095 deletions

View File

@@ -1,7 +1,10 @@
package me.chayapak1.chomens_bot.plugins;
import me.chayapak1.chomens_bot.Bot;
import me.chayapak1.chomens_bot.command.*;
import me.chayapak1.chomens_bot.command.Command;
import me.chayapak1.chomens_bot.command.CommandContext;
import me.chayapak1.chomens_bot.command.CommandException;
import me.chayapak1.chomens_bot.command.TrustLevel;
import me.chayapak1.chomens_bot.command.contexts.ChomeNSModCommandContext;
import me.chayapak1.chomens_bot.command.contexts.ConsoleCommandContext;
import me.chayapak1.chomens_bot.command.contexts.DiscordCommandContext;
@@ -54,7 +57,7 @@ public class CommandHandlerPlugin implements TickPlugin.Listener {
registerCommand(new EvalCommand());
registerCommand(new InfoCommand());
registerCommand(new ConsoleCommand());
// registerCommand(new ScreenshareCommand());
// registerCommand(new ScreenshareCommand());
registerCommand(new WhitelistCommand());
registerCommand(new SeenCommand());
registerCommand(new IPFilterCommand());
@@ -111,14 +114,16 @@ public class CommandHandlerPlugin implements TickPlugin.Listener {
// I think this is kinda annoying when you correct spelling mistakes or something,
// so I made it return nothing if it's in game
if (command == null && !inGame) return Component.text("Unknown command: " + commandName).color(NamedTextColor.RED);
if (command == null && !inGame)
return Component.text("Unknown command: " + commandName).color(NamedTextColor.RED);
else if (command == null) return null;
if (!bypass && disabled) return Component.text("ChomeNS Bot is currently disabled").color(NamedTextColor.RED);
final TrustLevel trustLevel = command.trustLevel;
if (trustLevel != TrustLevel.PUBLIC && splitInput.length < 2 && inGame) return Component.text("Please provide a hash").color(NamedTextColor.RED);
if (trustLevel != TrustLevel.PUBLIC && splitInput.length < 2 && inGame)
return Component.text("Please provide a hash").color(NamedTextColor.RED);
String userHash = "";
if (trustLevel != TrustLevel.PUBLIC && inGame) userHash = splitInput[1];
@@ -177,7 +182,8 @@ public class CommandHandlerPlugin implements TickPlugin.Listener {
}
// should i give access to all bypass contexts instead of only console?
if (!bypass && command.consoleOnly) return Component.text("This command can only be run via console").color(NamedTextColor.RED);
if (!bypass && command.consoleOnly)
return Component.text("This command can only be run via console").color(NamedTextColor.RED);
// should these be here?
context.fullArgs = fullArgs;
@@ -194,7 +200,8 @@ public class CommandHandlerPlugin implements TickPlugin.Listener {
final String stackTrace = ExceptionUtilities.getStacktrace(e);
if (inGame) {
if (bot.options.useChat || !bot.options.useCore) return Component.text(e.toString()).color(NamedTextColor.RED);
if (bot.options.useChat || !bot.options.useCore)
return Component.text(e.toString()).color(NamedTextColor.RED);
return Component
.text("An error occurred while trying to execute the command, hover here for stacktrace", NamedTextColor.RED)
.hoverEvent(