fix: console sender being null when the bot is not logged in to that server
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@@ -3,14 +3,37 @@ package me.chayapak1.chomens_bot.command.contexts;
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import me.chayapak1.chomens_bot.Bot;
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import me.chayapak1.chomens_bot.command.CommandContext;
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import me.chayapak1.chomens_bot.data.logging.LogType;
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import me.chayapak1.chomens_bot.data.player.PlayerEntry;
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import me.chayapak1.chomens_bot.util.UUIDUtilities;
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import net.kyori.adventure.text.Component;
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import net.kyori.adventure.text.format.NamedTextColor;
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import org.geysermc.mcprotocollib.auth.GameProfile;
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import org.geysermc.mcprotocollib.protocol.data.game.entity.player.GameMode;
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public class ConsoleCommandContext extends CommandContext {
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private final Bot bot;
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public ConsoleCommandContext (final Bot bot, final String prefix) {
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super(bot, prefix, bot.players.getBotEntry() /* real */, false);
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super(
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bot,
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prefix,
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bot.players.getBotEntry() != null ?
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bot.players.getBotEntry() :
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new PlayerEntry(
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new GameProfile(
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UUIDUtilities.getOfflineUUID(bot.username),
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bot.username
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),
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GameMode.CREATIVE,
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-69420,
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Component.text(bot.username),
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0,
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null,
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new byte[0],
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true
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),
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false
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);
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this.bot = bot;
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}
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