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SynapseX/Synapse Scripts/JailbreakHaxx.lua
2019-11-22 21:59:14 -05:00

971 lines
25 KiB
Lua

--[[
__ _ ____ __ __
/ /___ _(_) / /_ ________ ____ _/ /__/ /_ ____ __ ___ __
__ / / __ `/ / / __ \/ ___/ _ \/ __ `/ //_/ __ \/ __ `/ |/_/ |/_/
/ /_/ / /_/ / / / /_/ / / / __/ /_/ / ,< / / / / /_/ /> <_> <
\____/\__,_/_/_/_.___/_/ \___/\__,_/_/|_/_/ /_/\__,_/_/|_/_/|_| v5.0-beta
By 3dsboy08
]]
do
if game.PlaceId ~= 606849621 then return end
IB_MAX_CFLOW_START()
local function trick() return 'asd' end
if not is_synapse_function(trick) then while true do end end
IB_MAX_CFLOW_END()
local LocalPlayer = game:GetService("Players").LocalPlayer
if not LocalPlayer.Character or LocalPlayer.Character.Parent == nil then
LocalPlayer.CharacterAdded:Wait()
end
end
local Utils = {}
do
local Camera = game:GetService("Workspace").CurrentCamera
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local Character = Player.Character
local NewCharEvent = Instance.new("BindableEvent")
function Utils.ConvertTable(Table, KeyValue)
local Result = {}
if KeyValue then
for I,V in pairs(Table) do
Result[#Result + 1] =
{
["Key"] = I,
["Value"] = V
}
end
else
for I,V in pairs(Table) do
Result[#Result + 1] = V
end
end
return Result
end
function Utils.GetDistance(From, To)
local Point1
local Point2
if typeof(From) == 'Vector3' then
Point1 = From
elseif typeof(From) == 'Instance' and From:IsA'BasePart' then
Point1 = From.Position
else
Point1 = Vector3.new()
end
if typeof(To) == 'Vector3' then
Point2 = To
elseif typeof(To) == 'Instance' and To:IsA'BasePart' then
Point2 = To.Position
elseif To == nil then
Point2 = Camera.CFrame.p
else
Point2 = Vector3.new()
end
return (Point1 - Point2).magnitude
end
function Utils.GetNearestPlayer(Radius, TeamCheck, Friendly, CrimCheck, Blacklist)
if not Radius then Radius = 10000 end
local Nearest
local Closest = Radius
for i, v in pairs(Players:GetPlayers()) do
if v ~= Player and v.Character ~= nil and v.Character:FindFirstChild'HumanoidRootPart' then
local ShouldContinue = true
if TeamCheck and v.TeamColor == Player.TeamColor then
ShouldContinue = false
end
if CrimCheck and tostring(v.Team) == "Prisoner" then
ShouldContinue = false
end
if Blacklist then
for I2,V2 in pairs(Blacklist) do
if I2.Name == v.Name and V2 then
ShouldContinue = false
end
end
end
if Friendly then
if v.TeamColor == Player.TeamColor then
ShouldContinue = true
else
ShouldContinue = false
end
end
if ShouldContinue then
local Distance = Utils.GetDistance(v.Character.HumanoidRootPart)
if Distance < Closest then
Closest = Distance
Nearest = v
end
end
end
end
return Nearest
end
function Utils.GetPlayer()
return Player
end
function Utils.GetCharacter()
return Character
end
function Utils.NewCharacter(Func)
NewCharEvent.Event:Connect(Func)
end
function Utils.ResolveVehicle(Player)
local Name = Player.Name
for I,V in pairs(game:GetService("Workspace").Vehicles:GetChildren()) do
local Seat = V:FindFirstChild("Seat")
if Seat then
local PlayerName = Seat:FindFirstChild("PlayerName")
if PlayerName and PlayerName.Value == Name then return V end
end
end
return nil
end
function Utils.Split(str, sep)
local result = {}
local regex = ("([^%s]+)"):format(sep)
for each in str:gmatch(regex) do
table.insert(result, each)
end
return result
end
Player.CharacterAdded:Connect(function(NewChar)
Character = NewChar
NewCharEvent:Fire(NewChar)
end)
end
local AutoUpdate = {}
do
AutoUpdate.Keys = {}
local PreKeys =
{
["[STR_ENCRYPT]Main"] =
{
["[STR_ENCRYPT]Arrest"] = 5,
["[STR_ENCRYPT]Eject"] = 9,
["[STR_ENCRYPT]Teleport"] = 24
},
["[STR_ENCRYPT]Bullet"] =
{
["[STR_ENCRYPT]Damage"] = 2
},
["[STR_ENCRYPT]Basic"] =
{
["[STR_ENCRYPT]Taser"] = 3
},
["[STR_ENCRYPT]ItemSystem"] =
{
["[STR_ENCRYPT]Bullet"] = 3
},
["[STR_ENCRYPT]Paraglide"] =
{
["[STR_ENCRYPT]Parachute"] = 2,
["[STR_ENCRYPT]ExitParachute"] = 3
}
}
--[[local FindKeys =
{
["Main"] =
{
["s0puogdx"] = true,
["a65ghrl1"] = true,
["nv98vwuf"] = true,
["en393jpx"] = true
},
["Bullet"] =
{
["s98o4vw0"] = true
},
["Basic"] =
{
["nodnfe3d"] = true
},
["ItemSystem"] =
{
["of6hq0km"] = true,
["oxhesrb1"] = true
},
["Paraglide"] =
{
["roo8qard"] = true,
["en393jpx"] = true
}
}]]
IB_MAX_CFLOW_START()
local Scripts =
{
["[STR_ENCRYPT]Main"] = decompile(game:GetService("Players").LocalPlayer.PlayerScripts.LocalScript),
["[STR_ENCRYPT]Bullet"] = decompile(game:GetService("ReplicatedStorage").Game.Bullets),
["[STR_ENCRYPT]Basic"] = decompile(game:GetService("ReplicatedStorage").Game.ItemModule.Basic),
["[STR_ENCRYPT]ItemSystem"] = decompile(game:GetService("ReplicatedStorage").Module.ItemSystem),
["[STR_ENCRYPT]Paraglide"] = decompile(game:GetService("ReplicatedStorage").Game.Paraglide)
}
local function Deobfuscate(Key)
local DeobfusFunc = loadstring([[
local function FireServer(Key)
return Key
end
return ]] .. Key)
local function CreateProxy()
local RT = newproxy(true)
getmetatable(RT).__index = function(T, K)
return CreateProxy()
end
return RT
end
local Env = {}
setmetatable(Env,
{
__index = function(T, K)
return CreateProxy()
end
})
setfenv(DeobfusFunc, Env)
return DeobfusFunc()
end
for I,V in pairs(Scripts) do
local Index = 1
for ObfusKey in V:gmatch([[FireServer%b()]]) do
local Key = Deobfuscate(ObfusKey)
Index = Index + 1;
for Name, TargetIndex in pairs(PreKeys[I]) do
if rawequal(Index, TargetIndex) then
AutoUpdate.Keys[Name] = Key
end
end
--[[for Name, _ in pairs(FindKeys[I]) do
if rawequal(Key, Name) then
print("Found key: " .. Key .. ", Index: " .. Index .. ", in Script: " .. I)
end
end]]
end
end
IB_MAX_CFLOW_END()
if not AutoUpdate.Keys.Arrest then
local Hint = Instance.new("Hint", workspace)
Hint.Text = "Failed to load JailbreakHaxx. Make sure you installed the Java JDK and try again!"
wait(5)
Hint:Destroy()
return
end
local RemoteName = Scripts["Main"]:match'(%w+):FireServer%(.-, %w+.Name%)';
local FSName
for I,V in pairs(debug.getregistry()) do
if typeof(V) == 'function' then
local Suc, Res = pcall(debug.getupvalues, V)
if Suc then
if Res[RemoteName] and typeof(Res[RemoteName]) == 'table' and Res[RemoteName].FireServer then
Remote = Res[RemoteName]
for R, _ in pairs(debug.getupvalues(Remote.FireServer)) do
FSName = R
end
break
end
end
end
end
local RMatch = ('%w+ = true\n%s+:FS:%((.-), "NoClip StrafingNoPhysics", false%)'):gsub(':FS:', FSName)
AutoUpdate.Keys.AntiCheat = Deobfuscate(Scripts["Main"]:match(RMatch))
AutoUpdate.Keys.ClientTable = Utils.Split(Scripts["Main"]:match('UserInputType.Touch%sthen[^.]+%s1[^.]+%.[^.]+%('):match('function%s[^.]+%.[^.]+%('):match('%s[^.]+%.[^()]+'):gsub('%s', ''), '.')[1]
end
local Remote = {}
do
local FireServer = Instance.new("RemoteEvent").FireServer
local NameCall = getfenv()[("[STR_ENCRYPT]gbmt")]()[("[STR_ENCRYPT]__namecall")] --anti-skid protection
if type(NameCall) ~= "function" or is_synapse_function(NameCall) or islclosure(NameCall) or #debug.getupvalues(NameCall) ~= 0 then while true do end end
local FireFunc
local Event
local EventList
local RuntimeKeys = {}
local ReverseRuntimeKeys = {}
local EventHooks = {}
function Remote.FireServer(Key, ...)
if Key == "[STR_ENCRYPT]Damage" then
FireFunc(AutoUpdate.Keys[Key], ...) --todo: WTF?
end
local RealKey = RuntimeKeys[AutoUpdate.Keys[Key]]
NameCall(Event(), RealKey, ..., "[STR_ENCRYPT]FireServer")
end
function Remote.FireServerRaw(Key, ...)
local RealKey = RuntimeKeys[Key]
NameCall(Event(), RealKey, ..., "[STR_ENCRYPT]FireServer")
end
function Remote.AddHook(Key, Func)
EventHooks[AutoUpdate.Keys[Key]] = Func
end
local FireServerHook = newcclosure(function(TEvent, Key, ...)
if EventHooks[ReverseRuntimeKeys[Key]] then EventHooks[ReverseRuntimeKeys[Key]](...) end
if ReverseRuntimeKeys[Key] == AutoUpdate.Keys.AntiCheat then return end
return FireServer(TEvent, Key, ...)
end)
--Setup hooks into Jailbreak scripts
local BreakLoop = false
for I,V in pairs(getreg()) do
if BreakLoop then break end
if type(V) == "function" and islclosure(V) then
for I2,V2 in pairs(debug.getupvalues(V)) do
if type(V2) == "table" and rawget(V2, "FireServer") then
--Grab JB event handlers (retarded code)
FireFunc = Utils.ConvertTable(debug.getupvalues(rawget(V2, "FireServer")))[1]
local Upvals = Utils.ConvertTable(debug.getupvalues(Utils.ConvertTable(debug.getupvalues(rawget(V2, "FireServer")))[1]), true)
local EventIdx
local RuntimeKeysIdx
local UpvalsIdx
for I,V in pairs(Upvals) do
if type(Upvals[I].Value) == "function" then
if islclosure(Upvals[I].Value) then
EventIdx = I
else
UpvalsIdx = I
end
elseif type(Upvals[I].Value) == "table" then
RuntimeKeysIdx = I
end
end
Event = Upvals[EventIdx].Value
EventList = Utils.ConvertTable(debug.getupvalues(Event))[1]
RuntimeKeys = Upvals[RuntimeKeysIdx].Value
for I3,V3 in pairs(RuntimeKeys) do
ReverseRuntimeKeys[V3] = I3
end
debug.setupvalue(Utils.ConvertTable(debug.getupvalues(rawget(V2, "FireServer")))[1], Upvals[UpvalsIdx].Key, FireServerHook)
BreakLoop = true
break
end
end
end
end
Remote.Event = Event
Remote.EventList = EventList
end
local Settings = {}
do
local RealSettings = {}
local RealSavedSettings = {}
function Settings.Set(Key, Val)
RealSettings[Key] = Val
end
function Settings.Get(Key)
return RealSettings[Key]
end
function Settings.SetSaved(Key, Val)
RealSavedSettings[Key] = Val
end
function Settings.GetSaved(Key)
return RealSavedSettings[Key]
end
--Save settings
local Suc, Res = pcall(function()
return game:GetService("HttpService"):JSONDecode(readfile("jbhaxx_settings.bin"))
end)
if Suc and type(Res) == "table" then
for I,V in pairs(Res) do
Settings.SetSaved(I, V)
end
end
if not Settings.GetSaved("WalkSpeed") then
Settings.SetSaved("WalkSpeed", 50)
end
if not Settings.GetSaved("JumpPower") then
Settings.SetSaved("JumpPower", 100)
end
if not Settings.GetSaved("Active") then
Settings.SetSaved("Active", {})
end
if not Settings.GetSaved("KeyBinds") then
Settings.SetSaved("KeyBinds", {})
end
spawn(function()
while wait(10) do
writefile("jbhaxx_settings.bin", game:GetService("HttpService"):JSONEncode(RealSavedSettings))
end
end)
end
local Bypass = {}
do
function Bypass.Teleport(...)
local Trigger = false
if not Settings.Get("WalkSpeedEnabled") and not Settings.Get("JumpPowerEnabled") then
Settings.Set("WalkSpeedEnabled", true)
Trigger = true
wait(1)
end
local HRP = Utils.GetCharacter().HumanoidRootPart
HRP.CFrame = CFrame.new(Vector3.new(...))
if Trigger then
wait(1)
Settings.Set("WalkSpeedEnabled", false)
end
return
end
function Bypass.WalkSpeed(Disable)
if Disable then
Utils.GetCharacter():WaitForChild'Humanoid'.WalkSpeed = 16
else
Utils.GetCharacter():WaitForChild'Humanoid'.WalkSpeed = Settings.GetSaved("WalkSpeed")
end
end
function Bypass.JumpPower(Disable)
if Disable then
Utils.GetCharacter():WaitForChild'Humanoid'.JumpPower = 50
else
Utils.GetCharacter():WaitForChild'Humanoid'.JumpPower = Settings.GetSaved("JumpPower")
end
end
function Bypass.Damage(Player)
Remote.FireServer("Damage", Player.Character.Head.Position, Vector3.new(0, 0, 0), Player.Character.Head)
end
function Bypass.Taser(Player)
Remote.FireServer("Taser", Player.Name, Player.Character.Head, Player.Character.Head.Position)
end
function Bypass.Arrest(Player)
Remote.FireServer("Arrest", Player.Name)
end
function Bypass.Eject(Car)
Remote.FireServer("Eject", Car)
end
Utils.NewCharacter(function()
Bypass.WalkSpeed(not Settings.Get("WalkSpeedEnabled"))
Bypass.JumpPower(not Settings.Get("JumpPowerEnabled"))
end)
--Metatable hook
loadstring([[
local MT = getrawmetatable(game)
local OldNewIndex = MT.__newindex
setreadonly(MT, false)
MT.__newindex = newcclosure(function(T, K, V)
if checkcaller() then return OldNewIndex(T, K, V) end
if K == "WalkSpeed" then return end
if K == "JumpPower" then return end
return OldNewIndex(T, K, V)
end)
setreadonly(MT, true)
]])()
--Disable ragdoll + nitro checks
local BreakLoop = false
local RagdollTable
local ClientTable
local SetNitro
local KnowArrest
for I,V in pairs(getreg()) do
if BreakLoop then break end
if type(V) == "function" and islclosure(V) then
for I2,V2 in pairs(debug.getupvalues(V)) do
if type(V2) == "table" and rawget(V2, "LastVehicleExit") then
RagdollTable = V2
BreakLoop = true
break
end
end
end
end
BreakLoop = false
for I,V in pairs(getreg()) do
if BreakLoop then break end
if type(V) == "function" and islclosure(V) and not is_synapse_function(V) then
for I2,V2 in pairs(debug.getupvalues(V)) do
if I2 == AutoUpdate.Keys.ClientTable then
ClientTable = V2
BreakLoop = true
break
end
end
end
end
for I,V in pairs(ClientTable) do
if type(V) == "function" and not is_synapse_function(V) then
for I2,V2 in pairs(debug.getconstants(V)) do
if V2 == "%d/%d Fuel" then
SetNitro = V
end
if V2 == "%s Cash" then
KnowArrest = I
end
end
end
end
RagdollTable.LastVehicleExit = nil
setmetatable(RagdollTable,
{
__index = function(T, K)
if K == "LastVehicleExit" then
return tick() + 10
end
return rawget(RagdollTable, K)
end,
__newindex = function(T, K, V)
if K == "LastVehicleExit" then
rawset(RagdollTable, "LastVehicleExit", nil)
return
end
return rawset(RagdollTable, K, V)
end
})
local CurrentlyArresting = false
local CurrentlyKilling = false
local ArrestComplete = false
local FirstArrest = true
local ArrestBlacklist = {}
local TpAuraBlacklist = {}
for I,V in pairs(Remote.EventList) do
V.OnClientEvent:Connect(function(Key, ...)
local Args = {...}
if CurrentlyArresting and Key == KnowArrest and Args[2] == "Arrest" then
ArrestComplete = true
end
end)
end
game:GetService("RunService").Stepped:Connect(function()
if Settings.Get("InfNitro") then
SetNitro(300, 300)
end
local Char = Utils.GetCharacter()
if Settings.Get("WalkSpeedEnabled") or Settings.Get("JumpPowerEnabled") then
Remote.FireServer("Parachute")
if Char:FindFirstChild("Parachute") then
Char.Parachute:Destroy()
end
else
Remote.FireServer("ExitParachute")
end
if Settings.Get("NoClip") then
Char.Humanoid:ChangeState(11)
end
if Settings.Get("AutoArrest") and tostring(Utils.GetPlayer().Team) == "Police" then
local Near = Utils.GetNearestPlayer(10000, true, false, true, ArrestBlacklist)
if Near and not CurrentlyArresting then
CurrentlyArresting = true
spawn(function()
ArrestBlacklist[Near] = true
local Event
Event = Near:GetPropertyChangedSignal("Team"):Connect(function()
ArrestBlacklist[Near] = false
Event:Disconnect()
end)
if not FirstArrest then
if Utils.GetDistance(Char.HumanoidRootPart, Near.Character.HumanoidRootPart) > 150 then
game:GetService("StarterGui"):SetCore("SendNotification",
{
Title = "JBHaxx AutoArrest",
Text = "AutoArrest is waiting for the next arrest slot to be open. Please be patient.",
Duration = 30
})
wait(30)
else
game:GetService("StarterGui"):SetCore("SendNotification",
{
Title = "JBHaxx AutoArrest",
Text = "AutoArrest is waiting for the next arrest slot to be open. Please be patient.",
Duration = 5
})
wait(5)
end
else
FirstArrest = false
end
if not ArrestBlacklist[Near] then
CurrentlyArresting = false
ArrestComplete = false
end
local Pos = Near.Character.HumanoidRootPart.CFrame.p
Bypass.Teleport(Pos.x, Pos.y, Pos.z)
wait(3)
while tostring(Near.Team) == "Criminal" and not ArrestComplete and Settings.Get("AutoArrest") do
local Resolve = Utils.ResolveVehicle(Near)
if Resolve then
Bypass.Eject(Resolve)
end
Bypass.Taser(Near)
Bypass.Arrest(Near)
Utils.GetCharacter().HumanoidRootPart.CFrame = Near.Character.HumanoidRootPart.CFrame - Vector3.new(3, 0, 0)
wait(3)
end
CurrentlyArresting = false
ArrestComplete = false
end)
end
end
if Settings.Get("TpAura") then
local Near = Utils.GetNearestPlayer(10000, true, false, true, TpAuraBlacklist)
if Near and not CurrentlyKilling then
CurrentlyKilling = true
spawn(function()
TpAuraBlacklist[Near] = true
local Event
Event = Near.CharacterAdded:Connect(function()
TpAuraBlacklist[Near] = false
Event:Disconnect()
end)
local Pos = Near.Character.HumanoidRootPart.CFrame.p
Bypass.Teleport(Pos.x, Pos.y, Pos.z)
wait(0.2)
while Near.Character.Humanoid.Health ~= 0 and Settings.Get("TpAura") do
Bypass.Damage(Near)
Utils.GetCharacter().HumanoidRootPart.CFrame = Near.Character.HumanoidRootPart.CFrame - Vector3.new(3, 0, 0)
wait()
end
CurrentlyKilling = false
end)
end
end
if Settings.Get("KillAura") then
local Near = Utils.GetNearestPlayer(100, true, false, true)
if Near then
Bypass.Damage(Near)
end
end
end)
Remote.AddHook("Bullet", function()
if Settings.Get("TriggerBot") then
local Near = Utils.GetNearestPlayer(100, true, false, true)
if Near then
Bypass.Damage(Near)
end
end
end)
local Mouse = Utils.GetPlayer():GetMouse()
Mouse.Button1Down:connect(function()
if Settings.Get("ClickTeleport") then
local V3 = Mouse.Hit.p + Vector3.new(0, 2, 0)
Bypass.Teleport(V3.x, V3.y, V3.z)
end
end)
end
local UI = {}
do
local Render = loadstring(game:HttpGet("[STR_ENCRYPT]https://cdn.synapse.to/synapsedistro/hub/HaxxMenu.lua", true))()
loadstring(game:HttpGet("[STR_ENCRYPT]https://cdn.synapse.to/synapsedistro/hub/ESPLib.lua", true))()
local ESPLib = shared.uESP
ESPLib.Enabled = false
ESPLib.Settings.DrawTracers = false
local RenderSettings =
{
['Theme'] =
{
['Main'] = Color3.fromRGB(171, 71, 188),
['Background'] = Color3.fromRGB(0, 0, 0),
['TextColor'] = Color3.fromRGB(255, 255, 255)
},
['WindowCount'] = -1,
['Draggable'] = true,
['Keybind'] = Enum.KeyCode.RightShift
}
local Menu = Render.CreateMenu(RenderSettings)
local MenuOptions = Menu.MenuOptions
local CombatMenu = MenuOptions.CreateWindow("Combat")
local MovementMenu = MenuOptions.CreateWindow("Movement")
local RenderMenu = MenuOptions.CreateWindow("Render")
local TeleportsMenu = MenuOptions.CreateWindow("Teleports")
local UtilityMenu = MenuOptions.CreateWindow("Utility")
local SettingsMenu = MenuOptions.CreateWindow("Settings")
local TpAura = CombatMenu.Add("toggle", "TpAura")
local KillAura = CombatMenu.Add("toggle", "KillAura")
local TriggerBot = CombatMenu.Add("toggle", "Trigger Bot")
local AutoArrest = CombatMenu.Add("toggle", "Auto Arrest")
local InfAmmo = CombatMenu.Add("clickable", "Infinite Ammo")
local MachinePistol = CombatMenu.Add("clickable", "Machine Pistol")
local Speed = MovementMenu.Add("toggle", "Speed")
local SuperJump = MovementMenu.Add("toggle", "Super Jump")
local NoClip = MovementMenu.Add("toggle", "NoClip")
local ClickTeleport = MovementMenu.Add("toggle", "Click Teleport")
local ESP = RenderMenu.Add("toggle", "ESP")
local Tracers = RenderMenu.Add("toggle", "Tracers")
local CrimBase = TeleportsMenu.Add("clickable", "Criminal Base")
local DonutShop = TeleportsMenu.Add("clickable", "Donut Shop")
local Jail = TeleportsMenu.Add("clickable", "Jail")
local Jewelry = TeleportsMenu.Add("clickable", "Jewelry")
local Bank = TeleportsMenu.Add("clickable", "Bank")
local GasStation = TeleportsMenu.Add("clickable", "Gas Station")
local Museum = TeleportsMenu.Add("clickable", "Museum")
local InfNitro = UtilityMenu.Add("toggle", "Infinite Nitro")
local SpeedPlus = SettingsMenu.Add("clickable", "Speed +")
local SpeedMinus = SettingsMenu.Add("clickable", "Speed -")
local SuperJumpPlus = SettingsMenu.Add("clickable", "Super Jump +")
local SuperJumpMinus = SettingsMenu.Add("clickable", "Super Jump -")
local DisableBlur = SettingsMenu.Add("toggle", "Disable Blur")
CrimBase.Callback = function()
Bypass.Teleport(-226, 18, 1590)
end
DonutShop.Callback = function()
Bypass.Teleport(268, 18, -1760)
end
Jail.Callback = function()
Bypass.Teleport(-1133, 18, -1355)
end
Jewelry.Callback = function()
Bypass.Teleport(142, 18, 1365)
end
Bank.Callback = function()
Bypass.Teleport(10, 18, 784)
end
GasStation.Callback = function()
Bypass.Teleport(-1583, 18, 724)
end
Museum.Callback = function()
Bypass.Teleport(1158, 102, 1272)
end
InfNitro.Callback = function(Type, Name, Value)
Settings.Set("InfNitro", Value)
end
DisableBlur.Callback = function(Type, Name, Value)
Menu.SetBlur(not Value)
end
Speed.Callback = function(Type, Name, Value)
Bypass.WalkSpeed(not Value)
Settings.Set("WalkSpeedEnabled", Value)
end
SuperJump.Callback = function(Type, Name, Value)
Bypass.JumpPower(not Value)
Settings.Set("JumpPowerEnabled", Value)
end
NoClip.Callback = function(Type, Name, Value)
Settings.Set("NoClip", Value)
end
ClickTeleport.Callback = function(Type, Name, Value)
Settings.Set("ClickTeleport", Value)
end
AutoArrest.Callback = function(Type, Name, Value)
Settings.Set("AutoArrest", Value)
end
TpAura.Callback = function(Type, Name, Value)
Settings.Set("TpAura", Value)
end
KillAura.Callback = function(Type, Name, Value)
Settings.Set("KillAura", Value)
end
TriggerBot.Callback = function(Type, Name, Value)
Settings.Set("TriggerBot", Value)
end
ESP.Callback = function(Type, Name, Value)
ESPLib.Enabled = Value
end
Tracers.Callback = function(Type, Name, Value)
ESPLib.Settings.DrawTracers = Value
end
InfAmmo.Callback = function()
for I,V in pairs(getreg()) do
if type(V) == "function" and islclosure(V) then
for I2,V2 in pairs(debug.getupvalues(V)) do
if type(V2) == "table" and rawget(V2, "AmmoCurrent") then
V2.AmmoCurrent = math.huge
end
if type(V2) == "table" and rawget(V2, "Pistol") then
for I3,V3 in pairs(V2) do
if rawget(V3, "FireFreq") then
V3.MagSize = math.huge
end
end
end
end
end
end
end
MachinePistol.Callback = function()
for I,V in pairs(getreg()) do
if type(V) == "function" and islclosure(V) then
for I2,V2 in pairs(debug.getupvalues(V)) do
if type(V2) == "table" and rawget(V2, "Pistol") then
for I3,V3 in pairs(V2) do
if rawget(V3, "FireFreq") then
V3.FireFreq = math.huge
V3.CamShakeMagnitude = 1
V3.FireAuto = true
end
end
end
end
end
end
end
SpeedPlus.Callback = function()
Settings.SetSaved("WalkSpeed", Settings.GetSaved("WalkSpeed") + 20)
if Settings.Get("WalkSpeedEnabled") then
Bypass.WalkSpeed()
end
end
SpeedMinus.Callback = function()
if (0 > Settings.GetSaved("WalkSpeed") - 20) then return end
Settings.SetSaved("WalkSpeed", Settings.GetSaved("WalkSpeed") - 20)
if Settings.Get("WalkSpeedEnabled") then
Bypass.WalkSpeed()
end
end
SuperJumpPlus.Callback = function()
Settings.SetSaved("JumpPower", Settings.GetSaved("JumpPower") + 20)
if Settings.Get("JumpPowerEnabled") then
Bypass.JumpPower()
end
end
SuperJumpMinus.Callback = function()
if (0 > Settings.GetSaved("JumpPower") - 20) then return end
Settings.SetSaved("JumpPower", Settings.GetSaved("JumpPower") - 20)
if Settings.Get("JumpPowerEnabled") then
Bypass.JumpPower()
end
end
for I,V in pairs(Settings.GetSaved("Active")) do
if V then
Menu.EmulateToggle(I)
end
end
for I,V in pairs(Settings.GetSaved("KeyBinds")) do
Menu.EmulateKeyBind(I, Enum.KeyCode[V])
end
spawn(function()
while wait(5) do
local RealKeyBinds = {}
for I,V in pairs(Menu.GetKeyBinds()) do
RealKeyBinds[I] = V["Key"].Name
end
Settings.SetSaved("KeyBinds", RealKeyBinds)
Settings.SetSaved("Active", Menu.GetActive())
end
end)
end