Files
haproxy/include/haproxy/pool.h
Willy Tarreau 337410c5a4 MINOR: pools: pass the objects count to pool_put_to_shared_cache()
This is in order to let the caller build the cluster of items to be
released. For now single items are released hence the count is always
1.
2022-01-02 19:35:26 +01:00

309 lines
9.3 KiB
C

/*
* include/haproxy/pool.h
* Memory management definitions..
*
* Copyright (C) 2000-2020 Willy Tarreau - w@1wt.eu
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation, version 2.1
* exclusively.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _HAPROXY_POOL_H
#define _HAPROXY_POOL_H
#include <string.h>
#include <haproxy/api.h>
#include <haproxy/freq_ctr.h>
#include <haproxy/list.h>
#include <haproxy/pool-os.h>
#include <haproxy/pool-t.h>
#include <haproxy/thread.h>
/* This registers a call to create_pool_callback(ptr, name, size) */
#define REGISTER_POOL(ptr, name, size) \
INITCALL3(STG_POOL, create_pool_callback, (ptr), (name), (size))
/* This macro declares a pool head <ptr> and registers its creation */
#define DECLARE_POOL(ptr, name, size) \
struct pool_head *(ptr) __read_mostly = NULL; \
REGISTER_POOL(&ptr, name, size)
/* This macro declares a static pool head <ptr> and registers its creation */
#define DECLARE_STATIC_POOL(ptr, name, size) \
static struct pool_head *(ptr) __read_mostly; \
REGISTER_POOL(&ptr, name, size)
/* By default, free objects are linked by a pointer stored at the beginning of
* the memory area. When DEBUG_MEMORY_POOLS is set, the allocated area is
* inflated by the size of a pointer so that the link is placed at the end
* of the objects. Hence free objects in pools remain intact. In addition,
* this location is used to keep a pointer to the pool the object was
* allocated from, and verify it's freed into the appropriate one.
*/
#ifdef DEBUG_MEMORY_POOLS
# define POOL_EXTRA (sizeof(void *))
# define POOL_DEBUG_SET_MARK(pool, item) \
do { \
typeof(pool) __p = (pool); \
typeof(item) __i = (item); \
*(typeof(pool)*)(((char *)__i) + __p->size) = __p; \
} while (0)
# define POOL_DEBUG_CHECK_MARK(pool, item) \
do { \
typeof(pool) __p = (pool); \
typeof(item) __i = (item); \
if (*(typeof(pool)*)(((char *)__i) + __p->size) != __p) \
ABORT_NOW(); \
} while (0)
#else // DEBUG_MEMORY_POOLS
# define POOL_EXTRA (0)
# define POOL_DEBUG_SET_MARK(pool, item) do { } while (0)
# define POOL_DEBUG_CHECK_MARK(pool, item) do { } while (0)
#endif // DEBUG_MEMORY_POOLS
/* poison each newly allocated area with this byte if >= 0 */
extern int mem_poison_byte;
void *pool_get_from_os(struct pool_head *pool);
void pool_put_to_os(struct pool_head *pool, void *ptr);
void *pool_alloc_nocache(struct pool_head *pool);
void pool_free_nocache(struct pool_head *pool, void *ptr);
void dump_pools_to_trash(void);
void dump_pools(void);
int pool_total_failures(void);
unsigned long pool_total_allocated(void);
unsigned long pool_total_used(void);
void pool_flush(struct pool_head *pool);
void pool_gc(struct pool_head *pool_ctx);
struct pool_head *create_pool(char *name, unsigned int size, unsigned int flags);
void create_pool_callback(struct pool_head **ptr, char *name, unsigned int size);
void *pool_destroy(struct pool_head *pool);
void pool_destroy_all(void);
int mem_should_fail(const struct pool_head *pool);
#ifdef CONFIG_HAP_POOLS
/****************** Thread-local cache management ******************/
extern THREAD_LOCAL size_t pool_cache_bytes; /* total cache size */
extern THREAD_LOCAL size_t pool_cache_count; /* #cache objects */
void pool_evict_from_local_cache(struct pool_head *pool);
void pool_evict_from_local_caches(void);
void pool_put_to_cache(struct pool_head *pool, void *ptr);
#if defined(CONFIG_HAP_NO_GLOBAL_POOLS)
static inline int pool_is_crowded(const struct pool_head *pool)
{
/* no shared pools, hence they're always full */
return 1;
}
static inline uint pool_releasable(const struct pool_head *pool)
{
/* no room left */
return 0;
}
static inline void pool_refill_local_from_shared(struct pool_head *pool, struct pool_cache_head *pch)
{
/* ignored without shared pools */
}
static inline void pool_put_to_shared_cache(struct pool_head *pool, struct pool_item *item, uint count)
{
/* ignored without shared pools */
}
#else /* CONFIG_HAP_NO_GLOBAL_POOLS */
void pool_refill_local_from_shared(struct pool_head *pool, struct pool_cache_head *pch);
void pool_put_to_shared_cache(struct pool_head *pool, struct pool_item *item, uint count);
/* returns true if the pool is considered to have too many free objects */
static inline int pool_is_crowded(const struct pool_head *pool)
{
return pool->allocated >= swrate_avg(pool->needed_avg + pool->needed_avg / 4, POOL_AVG_SAMPLES) &&
(int)(pool->allocated - pool->used) >= pool->minavail;
}
/* Returns the max number of entries that may be brought back to the pool
* before it's considered as full. Note that it is only usable for releasing
* objects, hence the function assumes that no more than ->used entries will
* be released in the worst case, and that this value is always lower than or
* equal to ->allocated. It's important to understand that under thread
* contention these values may not always be accurate but the principle is that
* any deviation remains contained.
*/
static inline uint pool_releasable(const struct pool_head *pool)
{
uint alloc, used;
alloc = HA_ATOMIC_LOAD(&pool->allocated);
used = HA_ATOMIC_LOAD(&pool->used);
if (used < alloc)
used = alloc;
if (alloc < swrate_avg(pool->needed_avg + pool->needed_avg / 4, POOL_AVG_SAMPLES))
return used; // less than needed is allocated, can release everything
if ((uint)(alloc - used) < pool->minavail)
return pool->minavail - (alloc - used); // less than minimum available
/* there are enough objects in this pool */
return 0;
}
#endif /* CONFIG_HAP_NO_GLOBAL_POOLS */
/* These are generic cache-aware wrappers that allocate/free from/to the local
* cache first, then from the second level if it exists.
*/
/* Tries to retrieve an object from the local pool cache corresponding to pool
* <pool>. If none is available, tries to allocate from the shared cache, and
* returns NULL if nothing is available.
*/
static inline void *pool_get_from_cache(struct pool_head *pool)
{
struct pool_cache_item *item;
struct pool_cache_head *ph;
ph = &pool->cache[tid];
if (unlikely(LIST_ISEMPTY(&ph->list))) {
pool_refill_local_from_shared(pool, ph);
if (LIST_ISEMPTY(&ph->list))
return NULL;
}
item = LIST_NEXT(&ph->list, typeof(item), by_pool);
LIST_DELETE(&item->by_pool);
LIST_DELETE(&item->by_lru);
/* keep track of where the element was allocated from */
POOL_DEBUG_SET_MARK(pool, item);
ph->count--;
pool_cache_bytes -= pool->size;
pool_cache_count--;
return item;
}
#else /* CONFIG_HAP_POOLS */
/* no cache pools implementation */
static inline void *pool_get_from_cache(struct pool_head *pool)
{
return NULL;
}
static inline void pool_put_to_cache(struct pool_head *pool, void *ptr)
{
pool_free_nocache(pool, ptr);
}
#endif /* CONFIG_HAP_POOLS */
/****************** Common high-level code ******************/
/*
* Returns a pointer to type <type> taken from the pool <pool_type> or
* dynamically allocated. In the first case, <pool_type> is updated to point to
* the next element in the list. <flags> is a binary-OR of POOL_F_* flags.
* Prefer using pool_alloc() which does the right thing without flags.
*/
static inline void *__pool_alloc(struct pool_head *pool, unsigned int flags)
{
void *p = NULL;
#ifdef DEBUG_FAIL_ALLOC
if (!(flags & POOL_F_NO_FAIL) && mem_should_fail(pool))
return NULL;
#endif
if (!p)
p = pool_get_from_cache(pool);
if (!p)
p = pool_alloc_nocache(pool);
if (p) {
if (flags & POOL_F_MUST_ZERO)
memset(p, 0, pool->size);
else if (!(flags & POOL_F_NO_POISON) && mem_poison_byte >= 0)
memset(p, mem_poison_byte, pool->size);
}
return p;
}
/*
* Returns a pointer to type <type> taken from the pool <pool_type> or
* dynamically allocated. Memory poisonning is performed if enabled.
*/
static inline void *pool_alloc(struct pool_head *pool)
{
return __pool_alloc(pool, 0);
}
/*
* Returns a pointer to type <type> taken from the pool <pool_type> or
* dynamically allocated. The area is zeroed.
*/
static inline void *pool_zalloc(struct pool_head *pool)
{
return __pool_alloc(pool, POOL_F_MUST_ZERO);
}
/*
* Puts a memory area back to the corresponding pool.
* Items are chained directly through a pointer that
* is written in the beginning of the memory area, so
* there's no need for any carrier cell. This implies
* that each memory area is at least as big as one
* pointer. Just like with the libc's free(), nothing
* is done if <ptr> is NULL.
*/
static inline void pool_free(struct pool_head *pool, void *ptr)
{
if (likely(ptr != NULL)) {
/* we'll get late corruption if we refill to the wrong pool or double-free */
POOL_DEBUG_CHECK_MARK(pool, ptr);
if (unlikely(mem_poison_byte >= 0))
memset(ptr, mem_poison_byte, pool->size);
pool_put_to_cache(pool, ptr);
}
}
#endif /* _HAPROXY_POOL_H */
/*
* Local variables:
* c-indent-level: 8
* c-basic-offset: 8
* End:
*/