This aims at further reducing the contention on the free_list when using
global pools. The free_list pointer now appears for each bucket, and both
the alloc and the release code skip to a next bucket when ending on a
contended entry. The default entry used for allocations and releases
depend on the thread ID so that locality is preserved as much as possible
under low contention.
It would be nice to improve the situation to make sure that releases to
the shared pools doesn't consider the first entry's pointer but only an
argument that would be passed and that would correspond to the bucket in
the thread's cache. This would reduce computations and make sure that the
shared cache only contains items whose pointers match the same bucket.
This was not yet done. One possibility could be to keep the same splitting
in the local cache.
With this change, an h2load test with 5 * 160 conns & 40 streams on 80
threads that was limited to 368k RPS with the shared cache jumped to
3.5M RPS for 8 buckets, 4M RPS for 16 buckets, 4.7M RPS for 32 buckets
and 5.5M RPS for 64 buckets.
The failed allocation counter cannot depend on a pointer, but since it's
a perpetually increasing counter and not a gauge, we don't care where
it's incremented. Thus instead we're hashing on the TID. There's no
contention there anyway, but it's better not to waste the room in
the pool's heads and to move that with the other counters.
That's the same principle as for ->allocated and ->used. Here we return
the summ of the raw values, so the result still needs to be fed to
swrate_avg(). It also means that we now use the local ->used instead
of the global one for the calculations and do not need to call pool_used()
anymore on fast paths. The number of samples should likely be divided by
the number of buckets, but that's not done yet (better observe first).
A function pool_needed_avg() was added to report aggregated values for
the "show pools" command.
With this change, an h2load made of 5 * 160 conn * 40 streams on 80
threads raised from 1.5M RPS to 6.7M RPS.
That's the same principle as for ->allocated. The small difference here
is that it's no longer possible to decrement ->used in batches when
releasing clusters from the cache to the shared cache, so the counter
has to be decremented for each of them. But as it provides less
contention and it's done only during forced eviction, it shouldn't be
a problem.
A function "pool_used()" was added to return the sum of the entries.
It's used by pool_alloc_nocache() and pool_free_nocache() which need
to count the number of used entries. It's not a problem since such
operations are done when picking/releasing objects to/from the OS,
but it is a reminder that the number of buckets should remain small.
With this change, an h2load test made of 5 * 160 conn * 40 streams on
80 threads raised from 812k RPS to 1.5M RPS.
The ->used counter is one of the most stressed, and it heavily
depends on the ->allocated one, so let's first move ->allocated
to a few buckets.
A function "pool_allocated()" was added to return the sum of the entries.
It's important not to abuse it as it does iterate, so everywhere it's
possible to avoid it by keeping a local counter, it's better. Currently
it's used for limited pools which need to make sure they do not allocate
too many objects. That's an acceptable tradeoff to save CPU on large
machines at the expense of spending a little bit more on small ones which
normally are not under load.
On many threads and without the shared cache, there can be extreme
contention on the ->allocated counter, the ->free_list pointer, and
the ->used counter. It's possible to limit this contention by spreading
the counters a little bit over multiple entries, that are summed up when
a consultation is needed. The criterion used to spread the values cannot
be related to the thread ID due to migrations, since we need to keep
consistent stats (allocated vs used).
Instead we'll just hash the pointer, it provides an index that does the
job and that is consistent for the object. When having just a few entries
(16 here as it showed almost identical performance between global and
non-global pools) even iterations should be short enough during
measurements to not be a problem.
A pair of functions designed to ease pointer hash bucket calculation were
added, with one of them doing it for thread IDs because allocation failures
will be associated with a thread and not a pointer.
For now this patch only brings in the relevant parts of the infrastructure,
the CONFIG_HAP_POOL_BUCKETS_BITS macro that defaults to 6 bits when 512
threads or more are supported, 5 bits when 128 or more are supported, 4
bits when 16 or more are supported, otherwise 3 bits for small setups.
The array in the pool_head and the two utility functions are already
added. It should have no measurable impact beyond inflating the pool_head
structure.
Performance profiling on a 48-thread machine showed a lot of time spent
in pool_free(), precisely at the point where pool->limit was retrieved.
And the reason is simple. Some parts of the pool_head are heavily updated
only when facing a cache miss ("allocated", "used", "needed_avg"), while
others are always accessed (limit, flags, size). The fact that both
entries were stored into the same cache line makes it very difficult for
each thread to access these precious info even when working with its own
cache.
By just splitting the fields apart, a test on QUIC (which stresses pools
a lot) more than doubled performance from 42 Gbps to 96 Gbps!
Given that the patch only reorders fields and addresses such a significant
contention, it should be backported to 2.7 and 2.6.
Since the massive pools cleanup that happened in 2.6, the pools
architecture was made quite more hierarchical and many alternate code
blocks could be moved to runtime flags set by -dM. One of them had not
been converted by then, DEBUG_UAF. It's not much more difficult actually,
since it only acts on a pair of functions indirection on the slow path
(OS-level allocator) and a default setting for the cache activation.
This patch adds the "uaf" setting to the options permitted in -dM so
that it now becomes possible to set or unset UAF at boot time without
recompiling. This is particularly convenient, because every 3 months on
average, developers ask a user to recompile haproxy with DEBUG_UAF to
understand a bug. Now it will not be needed anymore, instead the user
will only have to disable pools and enable uaf using -dMuaf. Note that
-dMuaf only disables previously enabled pools, but it remains possible
to re-enable caching by specifying the cache after, like -dMuaf,cache.
A few tests with this mode show that it can be an interesting combination
which catches significantly less UAF but will do so with much less
overhead, so it might be compatible with some high-traffic deployments.
The change is very small and isolated. It could be helpful to backport
this at least to 2.7 once confirmed not to cause build issues on exotic
systems, and even to 2.6 a bit later as this has proven to be useful
over time, and could be even more if it did not require a rebuild. If
a backport is desired, the following patches are needed as well:
CLEANUP: pools: move the write before free to the uaf-only function
CLEANUP: pool: only include pool-os from pool.c not pool.h
REORG: pool: move all the OS specific code to pool-os.h
CLEANUP: pools: get rid of CONFIG_HAP_POOLS
DEBUG: pool: show a few examples in -dMhelp
This is the pool equivalent of commit 97ea9c49f ("BUG/MEDIUM: fd: always
align fdtab[] to 64 bytes"). After a careful code review, it happens that
the pool heads are the other structures allocated with malloc/calloc that
claim to be aligned to a size larger than what the allocator can offer.
While no issue was reported on them, no memset() is performed and no type
is large, this is a problem waiting to happen, so better fix it. In
addition, it's relatively easy to do by storing the allocation address
inside the pool_head itself and use it at free() time. Finally, threads
might benefit from the fact that the caches will really be aligned and
that there will be no false sharing.
This should be backported to all versions where it applies easily.
Now -dM will set POOL_DBG_POISON for consistency with the rest of the
pool debugging options. As such now we only check for the new flag,
which allows the default value to be preset.
This option used to allow to store a marker at the end of the area, which
was used as a canary and detection against wrong freeing while the object
is used, and as a pointer to the last pool_free() caller when back in cache.
Now that we can compute the offsets at runtime, let's check it at run time
and continue the code simplification.
This option used to allow to store a pointer to the caller of the last
pool_alloc() or pool_free() at the end of the area. Now that we can
compute the offsets at runtime, let's check it at run time and continue
the code simplification. In __pool_alloc() we now always calculate the
return address (which is quite cheap), and the POOL_DEBUG_TRACE_CALLER()
calls are conditionned on the status of debugging option.
The allocated size is the visible size plus the extra storage. Since
for now we can store up to two extra elements (mark and tracer), it's
convenient because now we know that the mark is always stored at
->size, and the tracer is always before ->alloc_sz.
Like previous patches, this replaces the build-time code paths that were
conditionned by CONFIG_HAP_POOLS with runtime paths conditionned by
!POOL_DBG_NO_CACHE. One trivial test had to be added in the hot path in
__pool_alloc() to refrain from calling pool_get_from_cache(), and another
one in __pool_free() to avoid calling pool_put_to_cache().
All cache-specific functions were instrumented with a BUG_ON() to make
sure we never call them with cache disabled. Additionally the cache[]
array was not initialized (remains NULL) so that we can later drop it
if not needed. It's particularly huge and should be turned to dynamic
with a pointer to a per-thread area where all the objects are located.
This will solve the memory usage issue and will improve locality, or
even help better deal with NUMA machines once each thread uses its own
arena.
There were very few functions left that were specific to global pools,
and even the checks they used to participate to are not directly on the
most critical path so they can suffer an extra "if".
What's done now is that pool_releasable() always returns 0 when global
pools are disabled (like the one before) so that pool_evict_last_items()
never tries to place evicted objects there. As such there will never be
any object in the free list. However pool_refill_local_from_shared() is
bypassed when global pools are disabled so that we even avoid the atomic
loads from this function.
The default global setting is still adjusted based on the original
CONFIG_NO_GLOBAL_POOLS that is set depending on threads and the allocator.
The global executable only grew by 1.1kB by keeping this code enabled,
and the code is simplified and will later support runtime options.
The test to decide whether or not to enforce integrity checks on cached
objects is now enabled at runtime and conditionned by this new debugging
flag. While previously it was not a concern to inflate the code size by
keeping the two functions static, they were moved to pool.c to limit the
impact. In pool_get_from_cache(), the fast code path remains fast by
having both flags tested at once to open a slower branch when either
POOL_DBG_COLD_FIRST or POOL_DBG_INTEGRITY are set.
When enabling pools integrity checks, we usually prefer to allocate cold
objects first in order to maximize the time the objects spend in the
cache. In order to make this configurable at runtime, let's introduce
a new debugging flag to control this allocation order. It is currently
preset by the DEBUG_POOL_INTEGRITY build-time setting.
This test used to appear at a single location in create_pool() to
enable a check on the pool name or unconditionally merge similarly
sized pools.
This patch introduces POOL_DBG_DONT_MERGE and conditions the test on
this new runtime flag, that is preset according to the aforementioned
debugging option.
The fail-alloc test used to be enabled/disabled at build time using
the DEBUG_FAIL_ALLOC macro, but it happens that the cost of the test
is quite cheap and that it can be enabled as one of the pool_debugging
options.
This patch thus introduces the first POOL_DBG_FAIL_ALLOC option, whose
default value depends on DEBUG_FAIL_ALLOC. The mem_should_fail() function
is now always built, but it was made static since it's never used outside.
During global eviction we're visiting nodes from the LRU tail and we
determine their pool cache head and their pool. In order to make sure
we never mess up, let's add some backwards pointer to the thread number
and pool from the pool_cache_head. It's 64-byte aligned anyway so we're
not wasting space and it helps for debugging and will prevent memory
corruption the earliest possible.
When enabled, objects picked from the cache are checked for corruption
by comparing their contents against a pattern that was placed when they
were inserted into the cache. Objects are also allocated in the reverse
order, from the oldest one to the most recent, so as to maximize the
ability to detect such a corruption. The goal is to detect writes after
free (or possibly hardware memory corruptions). Contrary to DEBUG_UAF
this cannot detect reads after free, but may possibly detect later
corruptions and will not consume extra memory. The CPU usage will
increase a bit due to the cost of filling/checking the area and for the
preference for cold cache instead of hot cache, though not as much as
with DEBUG_UAF. This option is meant to be usable in production.
In order to support batched allocations and releases, we'll need to
prepare chains of items linked together and that can be atomically
attached and detached at once. For this we implement a "down" pointer
in each pool_item that points to the other items belonging to the same
group. For now it's always NULL though freeing functions already check
them when trying to release everything.
In order to support batch allocation from/to shared pools, we'll have to
support a specific representation for pool objects. The new pool_item
structure will be used for this. For now it only contains a "next"
pointer that matches exactly the current storage model. The few functions
that deal with the shared pool entries were adapted to use the new type.
There is no functionality difference at this point.
The POOL_LINK macro is now only used for debugging, and it still requires
ifdefs around, which needlessly complicates the code. Let's replace it
and the calling code with a new pair of macros: POOL_DEBUG_SET_MARK()
and POOL_DEBUG_CHECK_MARK(), that respectively store and check the pool
pointer in the extra location at the end of the pool. This removes 4
pairs of ifdefs in the middle of the code.
This practice relying on POOL_LINK() dates from the era where there were
no pool caches, but given that the structures are a bit more complex now
and that pool caches do not make use of this feature, it is totally
useless since released elements have already been overwritten, and yet
it complicates the architecture and prevents from making simplifications
and optimizations. Let's just get rid of this feature. The pointer to
the origin pool is preserved though, as it helps detect incorrect frees
and serves as a canary for overflows.
The pools have become complex with the shared pools and the thread-local
caches, and the purpose of certain structures is never easy to grasp.
Let's add a bit of documentation there to save some long and painful
analysis to those touching that area.
There's no reason CONFIG_HAP_POOLS and its opposite are located into
pools-t.h, it forces those that depend on them to inlcude the file.
Other similar options are normally dealt with in defaults.h, which is
part of the default API, so let's do that.
Now that the modified lockless variant does not need a DWCAS anymore,
there's no reason to keep the much slower locked version, so let's
just get rid of it.
In GH issue #1275, Fabiano Nunes Parente provided a nicely detailed
report showing reproducible crashes under musl. Musl is one of the libs
coming with a simple allocator for which we prefer to keep the shared
cache. On x86 we have a DWCAS so the lockless implementation is enabled
for such libraries.
And this implementation has had a small race since day one: the allocator
will need to read the first object's <next> pointer to place it into the
free list's head. If another thread picks the same element and immediately
releases it, while both the local and the shared pools are too crowded, it
will be freed to the OS. If the libc's allocator immediately releases it,
the memory area is unmapped and we can have a crash while trying to read
that pointer. However there is no problem as long as the item remains
mapped in memory because whatever value found there will not be placed
into the head since the counter will have changed.
The probability for this to happen is extremely low, but as analyzed by
Fabiano, it increases with the buffer size. On 16 threads it's relatively
easy to reproduce with 2MB buffers above 200k req/s, where it should
happen within the first 20 seconds of traffic usually.
This is a structural issue for which there are two non-trivial solutions:
- place a read lock in the alloc call and a barrier made of lock/unlock
in the free() call to force to serialize operations; this will have
a big performance impact since free() is already one of the contention
points;
- change the allocator to use a self-locked head, similar to what is
done in the MT_LISTS. This requires two memory writes to the head
instead of a single one, thus the overhead is exactly one memory
write during alloc and one during free;
This patch implements the second option. A new POOL_DUMMY pointer was
defined for the locked pointer value, allowing to both read and lock it
with a single xchg call. The code was carefully optimized so that the
locked period remains the shortest possible and that bus writes are
avoided as much as possible whenever the lock is held.
Tests show that while a bit slower than the original lockless
implementation on large buffers (2MB), it's 2.6 times faster than both
the no-cache and the locked implementation on such large buffers, and
remains as fast or faster than the all implementations when buffers are
48k or higher. Tests were also run on arm64 with similar results.
Note that this code is not used on modern libcs featuring a fast allocator.
A nice benefit of this change is that since it removes a dependency on
the DWCAS, it will be possible to remove the locked implementation and
replace it with this one, that is then usable on all systems, thus
significantly increasing their performance with large buffers.
Given that lockless pools were introduced in 1.9 (not supported anymore),
this patch will have to be backported as far as 2.0. The code changed
several times in this area and is subject to many ifdefs which will
complicate the backport. What is important is to remove all the DWCAS
code from the shared cache alloc/free lockless code and replace it with
this one. The pool_flush() code is basically the same code as the
allocator, retrieving the whole list at once. If in doubt regarding what
barriers to use in older versions, it's safe to use the generic ones.
This patch depends on the following previous commits:
- MINOR: pools: do not maintain the lock during pool_flush()
- MINOR: pools: call malloc_trim() under thread isolation
- MEDIUM: pools: use a single pool_gc() function for locked and lockless
The last one also removes one occurrence of an unneeded DWCAS in the
code that was incompatible with this fix. The removal of the now unused
seq field will happen in a future patch.
Many thanks to Fabiano for his detailed report, and to Olivier for
his help on this issue.
The purpose of this debugging option was to prevent certain pools from
masking other ones when they were shared. For example, task, http_txn,
h2s, h1s, h1c, session, fcgi_strm, and connection are all 192 bytes and
would normally be mergedi, but not with this option. The problem is that
certain pools are declared multiple times with various parameters, which
are often very close, and due to the way the option works, they're not
shared either. Good examples of this are captures and stick tables. Some
configurations have large numbers of stick-tables of pretty similar types
and it's very common to end up with the following when the option is
enabled:
$ socat - /tmp/sock1 <<< "show pools" | grep stick
- Pool sticktables (160 bytes) : 0 allocated (0 bytes), 0 used, needed_avg 0, 0 failures, 1 users, @0x753800=56
- Pool sticktables (160 bytes) : 0 allocated (0 bytes), 0 used, needed_avg 0, 0 failures, 1 users, @0x753880=57
- Pool sticktables (160 bytes) : 0 allocated (0 bytes), 0 used, needed_avg 0, 0 failures, 1 users, @0x753900=58
- Pool sticktables (160 bytes) : 0 allocated (0 bytes), 0 used, needed_avg 0, 0 failures, 1 users, @0x753980=59
- Pool sticktables (160 bytes) : 0 allocated (0 bytes), 0 used, needed_avg 0, 0 failures, 1 users, @0x753a00=60
- Pool sticktables (160 bytes) : 0 allocated (0 bytes), 0 used, needed_avg 0, 0 failures, 1 users, @0x753a80=61
- Pool sticktables (160 bytes) : 0 allocated (0 bytes), 0 used, needed_avg 0, 0 failures, 1 users, @0x753b00=62
- Pool sticktables (224 bytes) : 0 allocated (0 bytes), 0 used, needed_avg 0, 0 failures, 1 users, @0x753780=55
In addition to not being convenient, it can have important effects on the
memory usage because these pools will not share their entries, so one stick
table cannot allocate from another one's pool.
This patch solves this by going back to the initial goal which was not to
have different pools in the same list. Instead of masking the MAP_F_SHARED
flag, it simply adds a test on the pool's name, and disables pool sharing
if the names differ. This way pools are not shared unless they're of the
same name and size, which doesn't hinder debugging. The same test above
now returns this:
$ socat - /tmp/sock1 <<< "show pools" | grep stick
- Pool sticktables (160 bytes) : 0 allocated (0 bytes), 0 used, needed_avg 0, 0 failures, 7 users, @0x3fadb30 [SHARED]
- Pool sticktables (224 bytes) : 0 allocated (0 bytes), 0 used, needed_avg 0, 0 failures, 1 users, @0x3facaa0 [SHARED]
This is much better. This should probably be backported, in order to limit
the side effects of DEBUG_DONT_SHARE_POOLS being enabled in production.
Continuing the unification of local and shared pools, now the usage of
pools is governed by CONFIG_HAP_POOLS without which allocations and
releases are performed directly from the OS using pool_alloc_nocache()
and pool_free_nocache().
Till now it was limited to objects allocated from the OS which means
it had little use as soon as pools were enabled. Let's move it upper
in the layers so that any code can benefit from fault injection. In
addition this allows to pass a new flag POOL_F_NO_FAIL to disable it
if some callers prefer a no-failure approach.
The mem_should_fail() call enabled by DEBUG_FAIL_ALLOC used to be placed
only in the no-cache version of the allocator. Now we can generalize it
to all modes and remove the exclusive test on CONFIG_HAP_NO_GLOBAL_POOLS.
We're going to make the local pool always present unless pools are
completely disabled. This means that pools are always enabled by
default, regardless of the use of threads. Let's drop this notion
of "local" pools and make it just "pool". The equivalent debug
option becomes DEBUG_NO_POOLS instead of DEBUG_NO_LOCAL_POOLS.
For now this changes nothing except the option and dropping the
dependency on USE_THREAD.
Initially per-thread pool caches were stored into a fixed-size array.
But this was a bit ugly because the last allocated pools were not able
to benefit from the cache at all. As a work around to preserve
performance, a size of 64 cacheable pools was set by default (there
are 51 pools at the moment, excluding any addon and debugging code),
so all in-tree pools were covered, at the expense of higher memory
usage.
In addition an index had to be calculated for each pool, and was used
to acces the pool cache head into that array. The pool index was not
even stored into the pools so it was required to determine it to access
the cache when the pool was already known.
This patch changes this by moving the pool cache head into the pool
head itself. This way it is certain that each pool will have its own
cache. This removes the need for index calculation.
The pool cache head is 32 bytes long so it was aligned to 64B to avoid
false sharing between threads. The extra cost is not huge (~2kB more
per pool than before), and we'll make better use of that space soon.
The pool cache head contains the size, which should probably be removed
since it's already in the pool's head.
The pool_alloc_dirty() function was renamed to __pool_alloc() and now
takes a set of flags indicating whether poisonning is permitted or not
and whether zeroing the area is needed or not. The pool_alloc() function
is now just a wrapper calling __pool_alloc(pool, 0).
We've reached a point where the global pools represent a significant
bottleneck with threads. On a 64-core machine, the performance was
divided by 8 between 32 and 64 H2 connections only because there were
not enough entries in the local caches to avoid picking from the global
pools, and the contention on the list there was very high. It becomes
obvious that we need to have an array of lists, but that will require
more changes.
In parallel, standard memory allocators have improved, with tcmalloc
and jemalloc finding their ways through mainstream systems, and glibc
having upgraded to a thread-aware ptmalloc variant, keeping this level
of contention here isn't justified anymore when we have both the local
per-thread pool caches and a fast process-wide allocator.
For these reasons, this patch introduces a new compile time setting
CONFIG_HAP_NO_GLOBAL_POOLS which is set by default when threads are
enabled with thread local pool caches, and we know we have a fast
thread-aware memory allocator (currently set for glibc>=2.26). In this
case we entirely bypass the global pool and directly use the standard
memory allocator when missing objects from the local pools. It is also
possible to force it at compile time when a good allocator is used with
another setup.
It is still possible to re-enable the global pools using
CONFIG_HAP_GLOBAL_POOLS, if a corner case is discovered regarding the
operating system's default allocator, or when building with a recent
libc but a different allocator which provides other benefits but does
not scale well with threads.
When not sharing pools (i.e. when building with -DDEBUG_DONT_SHARE_POOLS)
we have about 47 pools right now, while MAX_BASE_POOLS is only 32, meaning
that only the first 32 ones will benefit from a per-thread cache entry.
This totally kills performance when pools are not shared (roughly -20%).
Let's double the limit to gain some margin, and make it possible to set
it as a build option.
It might be useful to backport this to stable versions as they're likely
to be affected as well.
pool-t.h was mistakenly including the full-blown includes for threads,
lists and api instead of the types, and as such, CONFIG_HAP_LOCAL_POOLS
and CONFIG_HAP_LOCKLESS_POOLS were not visible everywhere.
Till now the local pool caches were implemented only when lockless pools
were in use. This was mainly due to the difficulties to disentangle the
code parts. However the locked pools would further benefit from the local
cache, and having this would reduce the variants in the code.
This patch does just this. It adds a new debug macro DEBUG_NO_LOCAL_POOLS
to forcefully disable local pool caches, and makes sure that the high
level functions are now strictly the same between locked and lockless
(pool_alloc(), pool_alloc_dirty(), pool_free(), pool_get_first()). The
pool index calculation was moved inside the CONFIG_HAP_LOCAL_POOLS guards.
This allowed to move them out of the giant #ifdef and to significantly
reduce the code duplication.
A quick perf test shows that with locked pools the performance increases
by roughly 10% on 8 threads and gets closer to the lockless one.
This is the beginning of the move and cleanup of memory.h. This first
step only extracts type definitions and basic macros that are needed
by the files which reference a pool. They're moved to pool-t.h (since
"pool" is more obvious than "memory" when looking for pool-related
stuff). 3 files which didn't need to include the whole memory.h were
updated.