Doesnt get everything; Also varies per executor; Tested on Codex BallSocketConstraint.MaxFrictionTorqueXml - MaxFrictionTorque BasePart.size - Size BasePart.size - AssemblyMass BasePart.size - Mass BasePart.CollisionGroup - CollisionGroupReplicate BasePart.MaterialVariant - MaterialVariantSerialized BasePart.MaterialVariant - PropertyStatusStudio BasePart.CollisionGroupReplicate - CollisionGroupId BasePart.CollisionGroupReplicate - CollisionGroup BasePart.CollisionGroupId - CollisionGroupReplicate DoubleConstrainedValue.ConstrainedValue - value DoubleConstrainedValue.Value - value Fire.Heat - heat_xml Fire.size_xml - Size Fire.size - size_xml HopperBin.TextureName - TextureId Humanoid.Jump - JumpReplicate Humanoid.Health - Health_XML Humanoid.InternalOriginalHipHeight - InternalBodyScale Humanoid.JumpReplicate - Jump Humanoid.MoveDirectionInternal - MoveDirection Instance.Sandboxed - DefinesCapabilities IntConstrainedValue.ConstrainedValue - value MaterialService.Use2022MaterialsXml - Use2022Materials MaterialService.Use2022Materials - Use2022MaterialsXml MeshPart.InitialSize - MeshSize Model.Scale - ScaleFactor PVInstance.Origin - WorldPivotData PVInstance.Origin - WorldPivot Part.shape - Shape Part.shape - AssemblyMass Part.shape - AssemblyCenterOfMass Player.AccountAgeReplicate - AccountAge Smoke.Opacity - opacity_xml Smoke.RiseVelocity - riseVelocity_xml Smoke.opacity_xml - Opacity Smoke.size_xml - Size Sound.xmlRead_MaxDistance_3 - MaxDistance Sound.xmlRead_MaxDistance_3 - RollOffMaxDistance Sound.PlayingReplicator - Playing Sound.TimePositionReplicator - TimePosition StyleRule.Index - Priority TextSource.UserIdReplicated - UserId VideoFrame.TimePositionReplicating - TimePosition VideoFrame.TimePosition - TimePositionReplicating VideoFrame.PlayingReplicating - Playing VideoFrame.Playing - PlayingReplicating WeldConstraint.Enabled - State WeldConstraint.Part1 - Part1Internal WeldConstraint.CFrame0 - State WeldConstraint.State - Enabled WeldConstraint.Part0 - Part0Internal Workspace.CollisionGroups - CollisionGroupData Workspace.TouchesUseCollisionGroups - TouchEventsUseCollisionGroups Workspace.SignalBehavior2 - SignalBehavior