diff --git a/saveinstance.luau b/saveinstance.luau index c352f38..68397cb 100644 --- a/saveinstance.luau +++ b/saveinstance.luau @@ -2116,7 +2116,7 @@ local function synsaveinstance(CustomOptions, CustomOptions2) local function ReturnValueAndTag(raw, valueType, descriptor) local value, tag = (descriptor or XML_Descriptors[valueType])(raw) - return value, tag == nil and valueType or tag + return value, tag or valueType end local function InheritsFix(fixes, className, instance) @@ -2533,7 +2533,7 @@ local function synsaveinstance(CustomOptions, CustomOptions2) end end - value = "-- Saved by UniversalSynSaveInstance https://discord.gg/wx4ThpAsmw\n\n" + value = "-- Saved by UniversalSynSaveInstance (Join to Copy Games) https://discord.gg/wx4ThpAsmw\n\n" .. (hasLinkedSource and "-- Original Source: https://assetdelivery.roblox.com/v1/asset/?" .. (LinkedSource_type or "id") .. "=" .. (LinkedSource or LinkedSource_Url) .. "\n\n" or "") .. value end @@ -2697,7 +2697,7 @@ local function synsaveinstance(CustomOptions, CustomOptions2) RecoveredScripts ) .. "\n" or "") .. [[ - Thank you for using UniversalSynSaveInstance https://discord.gg/wx4ThpAsmw. + Thank you for using UniversalSynSaveInstance (Join to Copy Games) https://discord.gg/wx4ThpAsmw. If you didn't save in Binary (rbxl) - it's recommended to save the game right away to take advantage of the binary format & to preserve values of certain properties if you used IgnoreDefaultProperties setting (as they might change in the future). You can do that by going to FILE -> Save to File As -> Make sure File Name ends with .rbxl -> Save